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ambient_occlusion_maps_knald_1.2 [2016/10/10 21:22] adavies [The Image Ambient Occlusion Group's Settings] |
ambient_occlusion_maps_knald_1.2 [2016/10/26 01:48] adavies [The Baker Ambient Occlusion Group's Settings] |
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**Weighting:** A choice between different methods of occluder weighting. | **Weighting:** A choice between different methods of occluder weighting. | ||
* **Cosine:** Each sample is weighted by it's cosine to the normal. | * **Cosine:** Each sample is weighted by it's cosine to the normal. | ||
- | * **Uniform Clamped:** The bent normal represents the expectation for the distribution of visible directions. | + | * **Uniform Clamped:** A uniform weighting of visible directions gives the percentage of visible surface area on the hemisphere. |
- | * **Uniform Unclamped:** Corresponds to projection of visibility onto second spherical harmonic band L=1. | + | * **Uniform Unclamped:** Corresponds to projection of visibility onto the first spherical harmonic band L=0. |
**Ignore Backface Hits** Checking this option ignores backface ray hits, which is useful in instances where you are using floating geometry on the High Poly mesh. | **Ignore Backface Hits** Checking this option ignores backface ray hits, which is useful in instances where you are using floating geometry on the High Poly mesh. |