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ambient_occlusion_maps_knald_1.2 [2016/11/15 03:07] adavies [The Mesh Ambient Occlusion Group's Settings] |
ambient_occlusion_maps_knald_1.2 [2017/01/26 15:03] adavies [The Baker Ambient Occlusion Group's Settings] |
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The Ambient Occlusion maps within Knald are generated on the fly from the Normal & Height Maps provided by [[the_integrator_knald_1.2|The Integrator.]] They are adjustable in real time and produce extremely high quality and clean results that rival baked AO at 600+ rays. | The Ambient Occlusion maps within Knald are generated on the fly from the Normal & Height Maps provided by [[the_integrator_knald_1.2|The Integrator.]] They are adjustable in real time and produce extremely high quality and clean results that rival baked AO at 600+ rays. | ||
- | You can also generate Ambient Occlusion from high to low polygonal meshes via [[the_baker_knald|The Baker]]. | + | You can also generate Ambient Occlusion from high to low polygonal meshes via [[the_baker_knald_1.2|The Baker]]. |
[{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/ao_knald_settings_1.2.png?950|Image, Mesh & Baker Ambient Occlusion Settings}}] | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/ao_knald_settings_1.2.png?950|Image, Mesh & Baker Ambient Occlusion Settings}}] | ||
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**Activate Mesh AO** This check box is a toggle to enable and disable Low Poly Ambient Occlusion via an imported mesh. | **Activate Mesh AO** This check box is a toggle to enable and disable Low Poly Ambient Occlusion via an imported mesh. | ||
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+ | **Weighting:** A choice between different methods of occluder weighting. | ||
+ | * **Cosine:** Each sample is weighted by it's cosine to the normal. | ||
+ | * **Uniform Clamped:** A uniform weighting of visible directions gives the percentage of visible surface area on the hemisphere. | ||
+ | * **Uniform Unclamped:** Corresponds to projection of visibility onto the first spherical harmonic band L=0. | ||
**Opacity:** The level of opacity used when mixing the Low Poly Ambient Occlusion with the image based Ambient Occlusion. | **Opacity:** The level of opacity used when mixing the Low Poly Ambient Occlusion with the image based Ambient Occlusion. | ||
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[{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/ao_baker_knald_1.2.png?nolink|Baker Ambient Occlusion}}] | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/ao_baker_knald_1.2.png?nolink|Baker Ambient Occlusion}}] | ||
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**Weighting:** A choice between different methods of occluder weighting. | **Weighting:** A choice between different methods of occluder weighting. |