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baking_introduction_knald [2016/01/13 05:16]
adavies [Adjusting The Projection Cage]
baking_introduction_knald [2016/03/19 22:41]
adavies removed
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 Click the toolbox button that is located to the right of the Cage Mesh slot to load a Cage Mesh. Click the toolbox button that is located to the right of the Cage Mesh slot to load a Cage Mesh.
  
-  ​* If you wish to load more than one High Poly mesh you can click the + icon to add more slots as needed +    ​* If you wish to load more than one High Poly mesh you can click the + icon to add more slots as needed 
-  * You can remove previously loaded meshes by clicking the - button next to the slot that contains the High Poly mesh that you wish to remove.+    * You can remove previously loaded meshes by clicking the - button next to the slot that contains the High Poly mesh that you wish to remove.
  
  
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 In the Global Bake Settings group set the desired texture size that you wish to use by changing the spinners to the correct value. In the Global Bake Settings group set the desired texture size that you wish to use by changing the spinners to the correct value.
 +  * If you don't have a pre-made cage file then it is recommended that you set the initial bake to something small such as 512² or 1024² with No AA.
  
 Set the Anti-aliasing to 16xAA if you wish to enable anti-aliasing for higher quality bakes (at the cost of a little extra baking time). Set the Anti-aliasing to 16xAA if you wish to enable anti-aliasing for higher quality bakes (at the cost of a little extra baking time).
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 ===== Baking Ambient Occlusion & Transmission Maps ===== ===== Baking Ambient Occlusion & Transmission Maps =====
  
 +The baking of [[ambient_occlusion_maps_knald|Ambient Occlusion]] & [[transmission_maps_knald|Transmission Maps]] is performed after all other bake targets are processed due to their interactive nature and their ability to be updated on the fly without the need to rebake other targets.
  
 +If you want to change the settings for either of these post bake you can do so by going to the associated group, either in the [[the_main_tab_knald|Main]] or [[the_baker_knald|Baker]] tabs, and adjusting the relevant controls. This will update the bake to reflect the changes made.