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baking_introduction_knald [2016/01/13 05:22]
adavies [Loading Meshes]
baking_introduction_knald [2016/03/19 22:41]
adavies removed
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 ===== Loading Meshes ===== ===== Loading Meshes =====
  
-  - Click the Load Baker button in the General Tab to initiate The Baker. +Click the Load Baker button in the General Tab to initiate The Baker. 
-  ​- ​In the Bake Meshes group click the toolbox button that is located to the right of the High Poly slot to load a High Poly mesh. + 
-  ​- ​Click the toolbox button that is located to the right of the Low Poly slot to load a Low Poly mesh. +In the Bake Meshes group click the toolbox button that is located to the right of the High Poly slot to load a High Poly mesh. 
-  ​- ​Click the toolbox button that is located to the right of the Cage Mesh slot to load a Cage Mesh.+ 
 +Click the toolbox button that is located to the right of the Low Poly slot to load a Low Poly mesh. 
 + 
 +Click the toolbox button that is located to the right of the Cage Mesh slot to load a Cage Mesh. 
     * If you wish to load more than one High Poly mesh you can click the + icon to add more slots as needed     * If you wish to load more than one High Poly mesh you can click the + icon to add more slots as needed
     * You can remove previously loaded meshes by clicking the - button next to the slot that contains the High Poly mesh that you wish to remove.     * You can remove previously loaded meshes by clicking the - button next to the slot that contains the High Poly mesh that you wish to remove.
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 ===== Adjusting Your Texture Size & Bake Settings ===== ===== Adjusting Your Texture Size & Bake Settings =====
  
-In the Global Bake Settings group set the desired texture size that you wish to use by changing the spinners to the correct value. If you don't have a pre-made cage file then it is recommended that you set the initial bake to something small such as 512² or 1024² with No AA.+In the Global Bake Settings group set the desired texture size that you wish to use by changing the spinners to the correct value. 
 +  * If you don't have a pre-made cage file then it is recommended that you set the initial bake to something small such as 512² or 1024² with No AA.
  
 Set the Anti-aliasing to 16xAA if you wish to enable anti-aliasing for higher quality bakes (at the cost of a little extra baking time). Set the Anti-aliasing to 16xAA if you wish to enable anti-aliasing for higher quality bakes (at the cost of a little extra baking time).
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 ===== Baking Ambient Occlusion & Transmission Maps ===== ===== Baking Ambient Occlusion & Transmission Maps =====
  
 +The baking of [[ambient_occlusion_maps_knald|Ambient Occlusion]] & [[transmission_maps_knald|Transmission Maps]] is performed after all other bake targets are processed due to their interactive nature and their ability to be updated on the fly without the need to rebake other targets.
  
 +If you want to change the settings for either of these post bake you can do so by going to the associated group, either in the [[the_main_tab_knald|Main]] or [[the_baker_knald|Baker]] tabs, and adjusting the relevant controls. This will update the bake to reflect the changes made.