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bent_normal_maps_knald_1.2 [2016/10/29 14:02] adavies |
bent_normal_maps_knald_1.2 [2016/10/29 14:03] adavies |
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**View OS Normal:** Enables the viewing of the Object Space Bent Normals map in the Bent Normals tab rather than the Tangent Space Bent Normals map. | **View OS Normal:** Enables the viewing of the Object Space Bent Normals map in the Bent Normals tab rather than the Tangent Space Bent Normals map. | ||
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* **Normalized:** A choice of how the magnitude is stored within the exported texture. | * **Normalized:** A choice of how the magnitude is stored within the exported texture. | ||
- | * * **Normalized Checked:** The texture is normalized and the magnitude of the Bent Normals map is packed into the Alpha channel of the exported texture. | + | * **Normalized Checked:** The texture is normalized and the magnitude of the Bent Normals map is packed into the Alpha channel of the exported texture. |
- | * * **Normalized Unchecked:** The texture is not normalized and the magnitude of the Bent Normals map is included in the RGB channels of the exported texture. | + | * **Normalized Unchecked:** The texture is not normalized and the magnitude of the Bent Normals map is included in the RGB channels of the exported texture. |
**Ignore Backface Hits:** Checking this option ignores backface ray hits, which is useful in instances where you are using floating geometry on the High Poly mesh. | **Ignore Backface Hits:** Checking this option ignores backface ray hits, which is useful in instances where you are using floating geometry on the High Poly mesh. |