This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revision Both sides next revision | ||
bent_normal_maps_knald_1.2 [2016/10/29 14:02] adavies |
bent_normal_maps_knald_1.2 [2017/02/08 22:39] adavies |
||
---|---|---|---|
Line 15: | Line 15: | ||
* **Uniform Clamped:** The bent normal represents the expectation for the distribution of visible directions. | * **Uniform Clamped:** The bent normal represents the expectation for the distribution of visible directions. | ||
* **Uniform Unclamped:** Corresponds to projection of visibility onto second spherical harmonic band L=1. | * **Uniform Unclamped:** Corresponds to projection of visibility onto second spherical harmonic band L=1. | ||
+ | |||
+ | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/buck_head_magnitude_cosine_clamped_unclamped.jpg?nolink&1150|The difference between the three weighting methods for Magnitude within Knald. Cosine (left), Uniform Clamped (middle) & Uniform Unclamped (right).}}] | ||
**Flip Green:** Here you can change the axis in the dropdown to match the Normal/Derivative maps for your engine or application as required. By default Knald is set to X+Y+Z+, so if you are using a Normal or Derivative map that differs from this configuration, you will need to change this setting. To change this setting check the Flip Green check box to save your choice. | **Flip Green:** Here you can change the axis in the dropdown to match the Normal/Derivative maps for your engine or application as required. By default Knald is set to X+Y+Z+, so if you are using a Normal or Derivative map that differs from this configuration, you will need to change this setting. To change this setting check the Flip Green check box to save your choice. | ||
**View OS Normal:** Enables the viewing of the Object Space Bent Normals map in the Bent Normals tab rather than the Tangent Space Bent Normals map. | **View OS Normal:** Enables the viewing of the Object Space Bent Normals map in the Bent Normals tab rather than the Tangent Space Bent Normals map. | ||
- | * | ||
* **Normalized:** A choice of how the magnitude is stored within the exported texture. | * **Normalized:** A choice of how the magnitude is stored within the exported texture. | ||
- | * * **Normalized Checked:** The texture is normalized and the magnitude of the Bent Normals map is packed into the Alpha channel of the exported texture. | + | * **Normalized Checked:** The texture is normalized and the magnitude of the Bent Normals map is packed into the Alpha channel of the exported texture. |
- | * * **Normalized Unchecked:** The texture is not normalized and the magnitude of the Bent Normals map is included in the RGB channels of the exported texture. | + | * **Normalized Unchecked:** The texture is not normalized and the magnitude of the Bent Normals map is included in the RGB channels of the exported texture. |
**Ignore Backface Hits:** Checking this option ignores backface ray hits, which is useful in instances where you are using floating geometry on the High Poly mesh. | **Ignore Backface Hits:** Checking this option ignores backface ray hits, which is useful in instances where you are using floating geometry on the High Poly mesh. |