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normal_maps_knald_1.3 [2017/01/18 14:26] adavies [The Normal Maps Group's Settings] |
normal_maps_knald_1.3 [2017/01/18 14:32] adavies [High Poly Bump/Detail Normal] |
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High poly bump requires the High poly meshes to have UVs. | High poly bump requires the High poly meshes to have UVs. | ||
- | **Detail Normal:** | + | **Normal Map:** The path to the Normal map source |
- | **Normal Map:** | + | **Tilable:** A toggle for tilable textures. Checked is tilable, unchecked is non-tilable. |
- | **Tilable** | + | **OS Normal** A toggle between Object & Tangent space normal maps. Checked is Object space, unchecked is Tangent space. |
- | + | ||
- | **OS Normal** | + | |
**Detail Bump Scale:** | **Detail Bump Scale:** |