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normal_maps_knald_1.3 [2017/01/18 14:36]
adavies [High Poly Bump/Detail Normal]
normal_maps_knald_1.3 [2017/01/18 16:16]
adavies [High Poly Bump/Detail Normal]
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 **High poly bump requires the High poly meshes to have UVs & any changes made to settings within the subgroup require a rebake to take effect if selected post bake.** **High poly bump requires the High poly meshes to have UVs & any changes made to settings within the subgroup require a rebake to take effect if selected post bake.**
  
-**Normal Map:** The path to the Normal map source+**Normal Map:** The path to the source ​Normal map texture.
  
-**Tilable:​** A toggle for tilable textures. Checked is tilable, unchecked is non-tilable.+**Tilable:​** A toggle for tilable textures ​for the source normal map. Checked is tilable, unchecked is non-tilable.
  
-**OS Normal** A toggle between Object & Tangent space normal ​maps. Checked is Object space, unchecked is Tangent space.+**OS Normal** A toggle between Object & Tangent space for the source ​normal ​map. Checked is Object space, unchecked is Tangent space.
  
-**Detail Bump Scale:** The strength of the High Poly Bump/Detail map. R+**Detail Bump Scale:** The strength of the High Poly Bump/Detail map.
  
 **Detail UV Tiling:** Here you can change the tiling frequency of the High Poly Bump/Detail map in the U & V directions. Changing the value will increase or decrease the number of times that the texture is tilled along the surface of the object. ​ **Detail UV Tiling:** Here you can change the tiling frequency of the High Poly Bump/Detail map in the U & V directions. Changing the value will increase or decrease the number of times that the texture is tilled along the surface of the object. ​