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normal_maps_knald_1.3 [2017/01/18 14:36] adavies [High Poly Bump/Detail Normal] |
normal_maps_knald_1.3 [2017/01/18 16:16] adavies [High Poly Bump/Detail Normal] |
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**High poly bump requires the High poly meshes to have UVs & any changes made to settings within the subgroup require a rebake to take effect if selected post bake.** | **High poly bump requires the High poly meshes to have UVs & any changes made to settings within the subgroup require a rebake to take effect if selected post bake.** | ||
- | **Normal Map:** The path to the Normal map source | + | **Normal Map:** The path to the source Normal map texture. |
- | **Tilable:** A toggle for tilable textures. Checked is tilable, unchecked is non-tilable. | + | **Tilable:** A toggle for tilable textures for the source normal map. Checked is tilable, unchecked is non-tilable. |
- | **OS Normal** A toggle between Object & Tangent space normal maps. Checked is Object space, unchecked is Tangent space. | + | **OS Normal** A toggle between Object & Tangent space for the source normal map. Checked is Object space, unchecked is Tangent space. |
- | **Detail Bump Scale:** The strength of the High Poly Bump/Detail map. R | + | **Detail Bump Scale:** The strength of the High Poly Bump/Detail map. |
**Detail UV Tiling:** Here you can change the tiling frequency of the High Poly Bump/Detail map in the U & V directions. Changing the value will increase or decrease the number of times that the texture is tilled along the surface of the object. | **Detail UV Tiling:** Here you can change the tiling frequency of the High Poly Bump/Detail map in the U & V directions. Changing the value will increase or decrease the number of times that the texture is tilled along the surface of the object. |