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normal_maps_knald_1.3 [2017/01/18 16:16]
adavies [High Poly Bump/Detail Normal]
normal_maps_knald_1.3 [2017/03/30 15:10]
adavies
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 Please see the [[color_to_normals_knald_1.2|Color To Normals]] & [[the_baker_knald_1.2|The Baker]] pages for more information. Please see the [[color_to_normals_knald_1.2|Color To Normals]] & [[the_baker_knald_1.2|The Baker]] pages for more information.
  
-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​normal_derivative_knald.png?​nolink|Normal/​Derivative Settings}}]+[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​normal_derivative_knald_2.0.png?​nolink|Normal/​Derivative Settings}}]
  
 ===== The Normal Maps Group'​s Settings ===== ===== The Normal Maps Group'​s Settings =====
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 **Bump Scale:** The global strength of the processed Normal and [[derivative_maps_knald_1.2|Derivative]] maps. **Bump Scale:** The global strength of the processed Normal and [[derivative_maps_knald_1.2|Derivative]] maps.
  
-==== High Poly Bump/Detail Normal ====+===== High Poly Bump/Detail Normal ​=====
  
 +----
 High poly bump/detail maps allow the user to apply additional detail to the High poly meshes without having to sculpt or model that detail prior to importing the meshes into Knald. This can be useful if you are limited in the amount of modelling/​sculpting that you can have due to hardware or time considerations,​ but you have not yet reached the level of detail you require for the asset in question. High poly bump/detail maps allow the user to apply additional detail to the High poly meshes without having to sculpt or model that detail prior to importing the meshes into Knald. This can be useful if you are limited in the amount of modelling/​sculpting that you can have due to hardware or time considerations,​ but you have not yet reached the level of detail you require for the asset in question.