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position_maps_knald_1.3 [2017/01/20 04:37]
adavies [The Position Group's Settings]
position_maps_knald_1.3 [2017/04/30 03:19]
adavies
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 ====== Position Maps ====== ====== Position Maps ======
-The Position maps within Knald are generated from high to low polygonal meshes via [[the_baker_knald_1.1|The Baker]] & contain RGB information which correlates to specific positions found on the High Poly mesh. When multiple channels are rendered they form a volumetric gradientwith each pixel within the map pointing to a unique area of the mesh (no two values/​colors within the position map contain duplicated positional data). They are viewable in the Position tab when selected.+The Position maps within Knald are generated from high to low polygonal meshes via [[the_baker_knald_1.1|The Baker]] & contain RGB information which correlates to specific positions found on the High Poly mesh. When multiple channels are rendered they form a volumetric gradientwith each pixel within the map pointing to a unique area of the mesh (no two values/​colors within the position map contain duplicated positional data). They are viewable in the Position tab when selected.
  
   ​   ​
  
-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​position_components.jpg?​975|The component channels & final RGB Position map.((Art courtesy of Dan Roarty http://​www.danroarty.com/​))}}]+[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​position_components.jpg?​975|The component channels ​of Red, Green Blue (left to right) with the final RGB Position map (far right).((Art courtesy of Dan Roarty http://​www.danroarty.com/​))}}]
  
 [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​position_baker_knald.png?​nolink|Position Settings}}] [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​position_baker_knald.png?​nolink|Position Settings}}]
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 +[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​position_components_normalized_vs_unnormalized.jpg?​975|Normalized (left) & Unnormalized (right) Position.((Art courtesy of Dan Roarty http://​www.danroarty.com/​))}}]
 +// // // // // //
 **Normalized:​** The toggle between Uniform & Non-Uniform normalization. This can be changed at any time without the need to re-bake. ​ **Normalized:​** The toggle between Uniform & Non-Uniform normalization. This can be changed at any time without the need to re-bake. ​
  
   * **Uniform:​** Applies uniform normalization to the resulting position map.   * **Uniform:​** Applies uniform normalization to the resulting position map.
   * **Non-Uniform:​** Applies non-uniform normalization to the resulting position map.   * **Non-Uniform:​** Applies non-uniform normalization to the resulting position map.
 + 
 **Use Median Anti-aliasing** This check box is a toggle between Average & Median anti-aliasing. **Use Median Anti-aliasing** This check box is a toggle between Average & Median anti-aliasing.
   * **Average:​** Results in a smooth blending of values between contiguous elements.   * **Average:​** Results in a smooth blending of values between contiguous elements.