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texture_transfer_maps_knald_1.3 [2017/02/08 23:22]
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texture_transfer_maps_knald_1.3 [2017/05/01 23:07]
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 ====== Texture Transfer Maps ====== ====== Texture Transfer Maps ======
-The Position ​maps within Knald are generated from high to low polygonal meshes via [[the_baker_knald_1.1|The Baker]] & contain RGB information which correlates to specific positions found on the High Poly mesh. When multiple ​channels are rendered they form a volumetric gradient; ​with each pixel within ​the map pointing ​to a unique area of the mesh (no two values (colors) within the position map contain duplicated positional data). They are viewable ​in the Position tab when selected.+The Texture Transfer ​maps within Knald are generated from high to low polygonal meshes via [[the_baker_knald_1.1|The Baker]] & allow the conversion & transfer of multiple ​textures ​with arbitrary UVs from one layout to another. This allows ​the user to be initially unconcerned with the finalization ​of UVs while baking or texturing as they have the ability to transfer their current UVs to a new layout ​in the future.
  
-  ​+Texture Transfer also has the ability to transfer between Tangent and Object space normals (and vice versa) when using the low poly mesh as a pseudo high poly source.
  
-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​matid_knald_1.1.jpg?|Material ID((Art courtesy of Jordan Cain http://www.artofodd.com/))}}]+[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​texture_transfer_header.jpg?|Texture Transfer between arbitrary to finalized UVs.((Art courtesy of Charles Metze III http://www.the3dcharles.com/))}}]
  
 [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​texture_transfer_knald.png?​nolink|Texture Transfer Settings}}] [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​texture_transfer_knald.png?​nolink|Texture Transfer Settings}}]
  
-===== The Position ​Group'​s Settings =====+===== The Texture Transfer ​Group'​s Settings =====
  
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 **Transfer Type:** A selection dropdown for choosing the type of map to transfer. **Transfer Type:** A selection dropdown for choosing the type of map to transfer.
 +  * **Color:** To be used where the source & target textures contain color or grayscale data.
 +  * **Normal Map:** To be used where the source & target textures are normal maps.
  
-**Add Target:** Adds the selected transfer target ​to the stack for baking.  +**Add Target:** Adds the selected transfer target to the stack for baking.
- +
-**Add All:** Adds all targets ​to the stack for baking. ​+
  
 **Target Name:** Add a source texture here. The loading of multiple textures simultaneously is supported via Shift+Select and doing so will automatically create a new slot per texture. Clicking the - icon to the right will remove slots of previously loaded textures from the stack. **Target Name:** Add a source texture here. The loading of multiple textures simultaneously is supported via Shift+Select and doing so will automatically create a new slot per texture. Clicking the - icon to the right will remove slots of previously loaded textures from the stack.
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 **Minus Button:** Remove the selected texture from the file stack. **Minus Button:** Remove the selected texture from the file stack.
  
-**Tilable:​**A toggle for tilable textures. Checked is tilable, unchecked is non-tilable.+**Tilable:​** A toggle for tilable textures. Checked is tilable, unchecked is non-tilable.
  
-**In OS:**A toggle for Object Space normals. Checked is Object Space, unchecked is Tangent Space.+**In OS:** A toggle for Object Space normals. Checked ​is for when the source texture ​is Object Space, unchecked is Tangent Space.
  
-**Out OS:**A toggle for Object Space normals. Checked is Object Space, unchecked is Tangent Space.+**Out OS:** A toggle for Object Space normals. Checked is for when the target texture is to be Object Space, unchecked is Tangent Space.
  
 [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​buck_head_vcols.jpg?​nolink&​512|Vertex Colors((Art courtesy of Dan Roarty http://​www.danroarty.com/​))}}] [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​buck_head_vcols.jpg?​nolink&​512|Vertex Colors((Art courtesy of Dan Roarty http://​www.danroarty.com/​))}}]