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texture_transfer_maps_knald_1.3 [2017/03/26 00:28]
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texture_transfer_maps_knald_1.3 [2017/05/01 23:07]
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 ====== Texture Transfer Maps ====== ====== Texture Transfer Maps ======
-The Texture Transfer maps within Knald are generated from high to low polygonal meshes via [[the_baker_knald_1.1|The Baker]] & allow the conversion & transfer of multiple textures with arbitrary UVs from one layout to another. This allows the user to be initially unconcerned with the finalizing ​of Uvs while baking or texturing as they have the ability to transfer their current UVs to a new layout in the future.+The Texture Transfer maps within Knald are generated from high to low polygonal meshes via [[the_baker_knald_1.1|The Baker]] & allow the conversion & transfer of multiple textures with arbitrary UVs from one layout to another. This allows the user to be initially unconcerned with the finalization ​of UVs while baking or texturing as they have the ability to transfer their current UVs to a new layout in the future.
  
 Texture Transfer also has the ability to transfer between Tangent and Object space normals (and vice versa) when using the low poly mesh as a pseudo high poly source. Texture Transfer also has the ability to transfer between Tangent and Object space normals (and vice versa) when using the low poly mesh as a pseudo high poly source.
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 **Transfer Type:** A selection dropdown for choosing the type of map to transfer. **Transfer Type:** A selection dropdown for choosing the type of map to transfer.
 +  * **Color:** To be used where the source & target textures contain color or grayscale data.
 +  * **Normal Map:** To be used where the source & target textures are normal maps.
  
-**Add Target:** Adds the selected transfer target to the stack for baking. ​+**Add Target:** Adds the selected transfer target to the stack for baking.
  
 **Target Name:** Add a source texture here. The loading of multiple textures simultaneously is supported via Shift+Select and doing so will automatically create a new slot per texture. Clicking the - icon to the right will remove slots of previously loaded textures from the stack. **Target Name:** Add a source texture here. The loading of multiple textures simultaneously is supported via Shift+Select and doing so will automatically create a new slot per texture. Clicking the - icon to the right will remove slots of previously loaded textures from the stack.
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 **Minus Button:** Remove the selected texture from the file stack. **Minus Button:** Remove the selected texture from the file stack.
  
-**Tilable:​**A toggle for tilable textures. Checked is tilable, unchecked is non-tilable.+**Tilable:​** A toggle for tilable textures. Checked is tilable, unchecked is non-tilable.
  
-**In OS:**A toggle for Object Space normals. Checked is Object Space, unchecked is Tangent Space.+**In OS:** A toggle for Object Space normals. Checked ​is for when the source texture ​is Object Space, unchecked is Tangent Space.
  
-**Out OS:**A toggle for Object Space normals. Checked is Object Space, unchecked is Tangent Space.+**Out OS:** A toggle for Object Space normals. Checked is for when the target texture is to be Object Space, unchecked is Tangent Space.
  
 [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​buck_head_vcols.jpg?​nolink&​512|Vertex Colors((Art courtesy of Dan Roarty http://​www.danroarty.com/​))}}] [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​buck_head_vcols.jpg?​nolink&​512|Vertex Colors((Art courtesy of Dan Roarty http://​www.danroarty.com/​))}}]