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the_info_tab [2014/11/26 07:37]
adavies
the_info_tab [2014/11/26 07:49]
adavies [OpenGL Device Information]
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-===== Channel information ​=====+==== Channel information ====
  
 +**Unique Value Counts:** This shows the amount of unique values present within each individual channel.
  
-Image NameThe full name of the image.+**Minimum Value:** This shows the minimum unique value present within each individual channel.
  
-Image TypeDisplays whether ​the image is RGB, RGBA, Grayscale or Palletized.+**Maximum Value:** This shows the maximum unique value present within each individual channel.
  
-Height: The vertical length ​of the texture.+**Image Name:** The full name of the image.
  
-WidthThe horizontal length of the texture.+**Image Type:** Displays whether ​the image is RGB, RGBA, Grayscale or Palletized.
  
-Bit Depth: The bit depth of the currently loaded image.+**Height:** The vertical length ​of the texture.
  
-File Format: The texture format ​of the currently loaded image.+**Width:** The horizontal length ​of the texture.
  
-File Size: The file size of the currently loaded image in kilobytes.+**Bit Depth:** The bit depth of the currently loaded image. 
 + 
 +**File Format:** The texture format of the currently loaded image. 
 + 
 +**File Size:** The file size of the currently loaded image in kilobytes.
  
    
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-OpenGL Device Information Type: The type of OpenGL device that is currently active (GPU/CPU).+**OpenGL Device Information Type:** The type of OpenGL device that is currently active (GPU/CPU).
  
-Vendor: The vendor of the currently active OpenGL device+**Vendor:** The vendor of the currently active OpenGL device
  
-Name: The name of the currently active OpenGL device+**Name:** The name of the currently active OpenGL device
  
-Device Version: The current version of OpenGL supported on the active device.+**Device Version:** The current version of OpenGL supported on the active device.
  
-Driver Version: The driver version currently used on the active OpenGL device.+**Driver Version:** The driver version currently used on the active OpenGL device.
  
-Compute Units: The total number of compute units found on the currently active OpenGL device.+**Compute Units:** The total number of compute units found on the currently active OpenGL device.
  
-Clock Frequency: The clock frequency of the currently active OpenGL device.+**Clock Frequency:** The clock frequency of the currently active OpenGL device.
  
-Double Precision Support: If double precision support is available on the active OpenGL device.+**Double Precision Support:** If double precision support is available on the active OpenGL device.
  
-Supported Extensions: A list of supported extensions found on the currently active OpenGL device.+**Supported Extensions:** A list of supported extensions found on the currently active OpenGL device.