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the_main_tab_knald [2014/11/28 10:14]
adavies
the_main_tab_knald [2014/11/29 10:39]
adavies [Concavity & Convexity]
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 To access the general settings, click the Main Tab in the GUI. From here you can set up the way Knald performs certain actions. To access the general settings, click the Main Tab in the GUI. From here you can set up the way Knald performs certain actions.
 +
 +[{{:​main_tab_knald.png?​nolink|The Main Tab}}]
  
 ===== General ===== ===== General =====
 +
 +[{{:​general_knald.png?​nolink|General Settings}}]
  
  
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-  
 ===== The Integrator ===== ===== The Integrator =====
 +[{{:​integrator_knald.png?​nolink|The Integrator'​s Settings}}]
  
 The Integrator is the interface that we use to adjust and refine the images that we create. Almost everything that is created within Knald needs to pass through it at some point and it settings can have a dramatic effect on almost all aspects of the program. The Integrator is the interface that we use to adjust and refine the images that we create. Almost everything that is created within Knald needs to pass through it at some point and it settings can have a dramatic effect on almost all aspects of the program.
- 
    
-Please see the The Integrator page for more information.+Please see [[the_integrator_knald|The Integrator]] page for more information.
  
  
-Color To Normals+ 
 +===== Color To Normals ​===== 
 + 
 +[{{:​color_to_normals_knald.png?​nolink|Color To Normals Settings}}] 
  
 Color To Normals is a separate and independent mode to the main working mode found within Knald. It allows you to create Normal maps from a Height map or photograph, via our robust I/O pipeline, with full 8, 16 and 32bit (integer and float) support, which can then be converted into accurate Height, Derivative, Ambient Occlusion, Concavity and Convexity maps by updating the generated Normal map to The Integrator, which is the main working mode within Knald. Color To Normals is a separate and independent mode to the main working mode found within Knald. It allows you to create Normal maps from a Height map or photograph, via our robust I/O pipeline, with full 8, 16 and 32bit (integer and float) support, which can then be converted into accurate Height, Derivative, Ambient Occlusion, Concavity and Convexity maps by updating the generated Normal map to The Integrator, which is the main working mode within Knald.
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 Once updated, The Integrator will analyse the Normal map and automatically convert it into said maps simultaneously,​ at which point you are free to export them or go back into the Color To Normals mode to continue tweaking the sliders until you are ready to update them back The Integrator.  ​ Once updated, The Integrator will analyse the Normal map and automatically convert it into said maps simultaneously,​ at which point you are free to export them or go back into the Color To Normals mode to continue tweaking the sliders until you are ready to update them back The Integrator.  ​
  
-Please see the Color To Normals page for more information.+Please see the [[color_to_normals_knald|Color To Normals]] page for more information.
  
-  
  
    
 ===== Ambient Occlusion ===== ===== Ambient Occlusion =====
 +
 +[{{:​ao_knald.png?​nolink|Ambient Occlusion Settings}}]
  
 The Ambient Occlusion maps within Knald are generated one the fly from the Normal & Height Maps provided by The Integrator. They are adjustable in real time and produce extremely high quality and clean results that rival baked AO at 600+ rays. The Ambient Occlusion maps within Knald are generated one the fly from the Normal & Height Maps provided by The Integrator. They are adjustable in real time and produce extremely high quality and clean results that rival baked AO at 600+ rays.
  
-Please see the Ambient Occlusion page for more information.+Please see the [[ambient_occlusion_maps_knald|Ambient Occlusion ​Maps]] ​page for more information
 + 
 + 
 + 
 +===== Transmission ===== 
 + 
 +[{{:​transmission_knald.png?​nolink|Transmission Settings}}] 
 + 
 +Designed to be used as omni-directional thickness map (with an attenuation ramp) for semi-translucent materials, Transmission are generated in much the same way as our high quality Mesh AO solution. & it’s just as fast. Simply load a mesh into Knald (multi-million polygonal meshes are supported), check a box and then watch Knald do its magic.
    
-===== Concavity ​& Convexity Maps =====+After only a couple of seconds you will be greeted by your new and beautiful texture which is viewable with real-time translucency in the 3d preview window. 
 + 
 +Please see the [[transmission_maps_knald|Transmission Maps]] page for more information.  
 + 
 + 
 + 
 +===== Concavity ===== 
 + 
 +[{{:​concavity_knald.png?​nolink|Concavity Settings}}]
  
  
 Our stunning Concavity & Convexity maps can be tailored quickly and efficiently to suit your specific needs. Gone are the days of waiting for bakes to finish and then adjusting the results in an image editing application to make them usable. Optimized to be used immediately after export, adjust the results to your liking in Knald & and multiply or screen them when texturing! Our stunning Concavity & Convexity maps can be tailored quickly and efficiently to suit your specific needs. Gone are the days of waiting for bakes to finish and then adjusting the results in an image editing application to make them usable. Optimized to be used immediately after export, adjust the results to your liking in Knald & and multiply or screen them when texturing!
  
-Please see the Concavity Map Convexity Map pages for more information.+Please see the [[concavity_maps_knald|Concavity Map]] page for more information. 
 + 
 + 
 +===== Convexity ===== 
 + 
 +[{{:​convexity_knald.png?​nolink|Convexity Settings}}] 
 + 
 +Please see the [[convexity_maps_knald|Convexity Map]] page for more information.
the_main_tab_knald.txt · Last modified: 2017/05/23 03:49 (external edit)