This shows you the differences between two versions of the page.
Next revision Both sides next revision | |||
the_main_tab_knald_1.2 [2016/10/10 17:24] adavies created |
the_main_tab_knald_1.2 [2016/10/10 20:08] adavies |
||
---|---|---|---|
Line 155: | Line 155: | ||
Please see the [[material_id_maps_knald_1.2|Material ID Map]] page for more information. | Please see the [[material_id_maps_knald_1.2|Material ID Map]] page for more information. | ||
+ | |||
+ | |||
+ | ===== Bent Normal ===== | ||
+ | |||
+ | ---- | ||
+ | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/bent_normals_baker_knald.png?nolink|Bent Normal Settings}}] | ||
+ | |||
+ | The Bent Normal maps within Knald are generated from high to low polygonal meshes via [[the_baker_knald_1.2|The Baker]]. While they do contain directional data similar to that of normal maps, they are actually more similar to Ambient Occlusion maps as they include a form of occlusion data via the bent normal (i.e. the occlusion value of the mean ray/weighted average that does not intersect with the high poly mesh after hemisphere sampling) which represents the weighted average of all unoccluded directions. | ||
+ | |||
+ | Please see the [[bent_normal_maps_knald_1.2|Bent Normal Map]] page for more information. |