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material_id_maps_knald_beta [2015/12/08 06:38]
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-====== Material ID Maps ====== 
-Material ID maps are textures that are generated via Knald'​s [[the_baker_knald|baker]] & contain RGB information based upon the number of imported High Poly mesh parts, with each mesh being assigned a unique color. They are extremely useful for texturing purposes; allowing the user to create selection masks based upon different materials on a mesh. 
  
-It is possible to assign a maximum of 255 unique colour values within a Material ID map, either allowing Knald to generate them automatically for you as the number of mesh parts increase or by using the color pickers found next to each High Poly mesh within the Metarial ID group. Black (0.0) is always used as the background color. ​ 
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-They can be generated via from either of the following sources: 
-  * **(*.obj)** - Wavefront OBJ (modified). 
-  * **(*.fbx)** - Autodesk FBX. 
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-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​matid_knald_1.1.jpg?​|Material ID((Art courtesy of Jordan Cain http://​www.artofodd.com/​))}}] 
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-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​material_id_baker.png?​nolink|Material ID Settings}}] 
-===== The Material ID Group'​s Settings ===== 
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-**Source:** The method of generating the Material ID map. 
-  * Mesh ID: Assigns one unique color per High Poly mesh. 
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-**Color Scheme** 
-  * RGBCMY: Assigns values based on a the Red, Green, Blue, Cyan, Magenta, Yellow & White color swatch, with adjustments to hue & saturation for color separation. 
-  * From File: Load a custom swatch with user specific colors. Swatches should be 1px high with a single pixel per color. 
-  * Custom: 
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-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​material_id_knald.png?​nolink&​512|Concavity Map}}] 
material_id_maps_knald_beta.1449556739.txt.gz ยท Last modified: 2017/05/23 03:49 (external edit)