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ambient_occlusion_maps_knald_1.1 [2016/02/01 01:34] adavies |
ambient_occlusion_maps_knald_1.1 [2017/01/26 15:02] adavies |
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The Ambient Occlusion maps within Knald are generated on the fly from the Normal & Height Maps provided by [[the_integrator_knald_1.1|The Integrator.]] They are adjustable in real time and produce extremely high quality and clean results that rival baked AO at 600+ rays. | The Ambient Occlusion maps within Knald are generated on the fly from the Normal & Height Maps provided by [[the_integrator_knald_1.1|The Integrator.]] They are adjustable in real time and produce extremely high quality and clean results that rival baked AO at 600+ rays. | ||
- | You can also generate Ambient Occlusion from high to low polygonal meshes via [[the_baker_knald|The Baker]]. | + | You can also generate Ambient Occlusion from high to low polygonal meshes via [[the_baker_knald_1.1|The Baker]]. |
[{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/ao_knald_beta.png?950|Image, Mesh & Baker Ambient Occlusion Settings}}] | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/ao_knald_beta.png?950|Image, Mesh & Baker Ambient Occlusion Settings}}] |