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ambient_occlusion_maps_knald_1.1 [2016/02/01 01:34]
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ambient_occlusion_maps_knald_1.1 [2017/01/26 15:02]
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 The Ambient Occlusion maps within Knald are generated on the fly from the Normal & Height Maps provided by [[the_integrator_knald_1.1|The Integrator.]] They are adjustable in real time and produce extremely high quality and clean results that rival baked AO at 600+ rays. The Ambient Occlusion maps within Knald are generated on the fly from the Normal & Height Maps provided by [[the_integrator_knald_1.1|The Integrator.]] They are adjustable in real time and produce extremely high quality and clean results that rival baked AO at 600+ rays.
  
-You can also generate Ambient Occlusion from high to low polygonal meshes via [[the_baker_knald|The Baker]].+You can also generate Ambient Occlusion from high to low polygonal meshes via [[the_baker_knald_1.1|The Baker]].
  
 [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​ao_knald_beta.png?​950|Image,​ Mesh & Baker Ambient Occlusion Settings}}] [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​ao_knald_beta.png?​950|Image,​ Mesh & Baker Ambient Occlusion Settings}}]
ambient_occlusion_maps_knald_1.1.txt ยท Last modified: 2017/05/23 03:49 (external edit)