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ambient_occlusion_maps_knald_1.1 [2016/02/01 01:34]
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ambient_occlusion_maps_knald_1.1 [2017/05/23 03:49]
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-====== Ambient Occlusion Maps ====== 
-The Ambient Occlusion maps within Knald are generated on the fly from the Normal & Height Maps provided by [[the_integrator_knald_1.1|The Integrator.]] They are adjustable in real time and produce extremely high quality and clean results that rival baked AO at 600+ rays. 
  
-You can also generate Ambient Occlusion from high to low polygonal meshes via [[the_baker_knald|The Baker]]. 
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-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​ao_knald_beta.png?​950|Image,​ Mesh & Baker Ambient Occlusion Settings}}] 
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-===== The Image Ambient Occlusion Group'​s Settings ===== 
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-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​ao_image_knald.png?​nolink|Image Ambient Occlusion}}] 
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-**AO Scale:** The strength of the image based AO, irrespective of the Global Intensity slider. 
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-===== The Mesh Ambient Occlusion Group'​s Settings ===== 
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-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​ao_mesh_knald.png?​nolink|Mesh Ambient Occlusion}}] 
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-**AO Scale:** The strength of the image based AO, irrespective of the Global Intensity slider. 
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-**Activate** This check box is a toggle to enable and disable Low Poly Ambient Occlusion via an imported mesh. 
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-**Opacity:​** The level of opacity used when mixing the Low Poly Ambient Occlusion with the image based Ambient Occlusion. 
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-**Rays:** This slider is used to determine the number of samples in a discrete evaluation of the integral across the half sphere for diffuse outgoing radiance with a constant radiance field with a minimum of 256 and maximum of 8192 rays being available. 
-  * A higher number or rays will increase the quality of the Mesh Ambient Occlusion at the cost of speed. 
-  * We do not recommend going below a value of 512 rays as this can cause banding to appear in the map. 
-  * A value of 1024-2048 or above should be perfect for production. 
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-**Bias:** A bias value based upon mesh density. A value of 10 should be good in most situations. 
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-===== The Baker Ambient Occlusion Group'​s Settings ===== 
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-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​ao_baker_knald.png?​nolink|Baker Ambient Occlusion}}] 
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-**Ignore Backface Hits** Checking this option ignores backface ray hits, which is useful in instances where you are using floating geometry on the High Poly mesh.  
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-**Rays:** This slider is used to determine the number of samples in a discrete evaluation of the integral across the half sphere for diffuse outgoing radiance with a constant radiance field with a minimum of 256 and maximum of 8192 rays being available. 
-  * A higher number or rays will increase the quality of the Mesh Ambient Occlusion at the cost of speed. 
-  * We do not recommend going below a value of 512 rays as this can cause banding to appear in the map. 
-  * A value of 1024-2048 or above should be perfect for production. 
- 
-**Bias:** A bias value based upon mesh density. A value of 10 should be good in most situations. 
-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​rubble_tile_occlusion.jpg?​nolink&​512|Ambient Occlusion}}] 
ambient_occlusion_maps_knald_1.1.txt ยท Last modified: 2017/05/23 03:49 (external edit)