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ambient_occlusion_maps_knald_1.2 [2017/01/26 15:01]
adavies
ambient_occlusion_maps_knald_1.2 [2017/02/08 22:37]
adavies [The Mesh Ambient Occlusion Group's Settings]
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   * **Uniform Clamped:** A uniform weighting of visible directions gives the percentage of visible surface area on the hemisphere.   * **Uniform Clamped:** A uniform weighting of visible directions gives the percentage of visible surface area on the hemisphere.
   * **Uniform Unclamped:​** Corresponds to projection of visibility onto the first spherical harmonic band L=0.   * **Uniform Unclamped:​** Corresponds to projection of visibility onto the first spherical harmonic band L=0.
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 +[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​buck_head_ao_cosine_clamped_unclamped.jpg?​nolink&​1150|The differences between the three AO types within Knald. Cosine (left), Uniform Clamped (middle) & Uniform Unclamped (right).}}]
  
 **Opacity:​** The level of opacity used when mixing the Low Poly Ambient Occlusion with the image based Ambient Occlusion. **Opacity:​** The level of opacity used when mixing the Low Poly Ambient Occlusion with the image based Ambient Occlusion.
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 [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​ao_baker_knald_1.2.png?​nolink|Baker Ambient Occlusion}}] [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​ao_baker_knald_1.2.png?​nolink|Baker Ambient Occlusion}}]
  
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 **Weighting:​** A choice between different methods of occluder weighting. **Weighting:​** A choice between different methods of occluder weighting.
ambient_occlusion_maps_knald_1.2.txt ยท Last modified: 2017/05/23 03:49 (external edit)