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bent_normal_maps_knald_1.2 [2016/10/29 14:02]
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bent_normal_maps_knald_1.2 [2017/05/23 03:49] (current)
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   * **Uniform Clamped:** The bent normal represents the expectation for the distribution of visible directions.   * **Uniform Clamped:** The bent normal represents the expectation for the distribution of visible directions.
   * **Uniform Unclamped:​** Corresponds to projection of visibility onto second spherical harmonic band L=1.   * **Uniform Unclamped:​** Corresponds to projection of visibility onto second spherical harmonic band L=1.
 +
 +[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​buck_head_magnitude_cosine_clamped_unclamped.jpg?​nolink&​1150|The difference between the three weighting methods for Magnitude within Knald. Cosine (left), Uniform Clamped (middle) & Uniform Unclamped (right).}}]
  
 **Flip Green:** Here you can change the axis in the dropdown to match the Normal/​Derivative maps for your engine or application as required. By default Knald is set to X+Y+Z+, so if you are using a Normal or Derivative map that differs from this configuration,​ you will need to change this setting. To change this setting check the Flip Green check box to save your choice. ​ **Flip Green:** Here you can change the axis in the dropdown to match the Normal/​Derivative maps for your engine or application as required. By default Knald is set to X+Y+Z+, so if you are using a Normal or Derivative map that differs from this configuration,​ you will need to change this setting. To change this setting check the Flip Green check box to save your choice. ​
  
 **View OS Normal:** Enables the viewing of the Object Space Bent Normals map in the Bent Normals tab rather than the Tangent Space Bent Normals map. **View OS Normal:** Enables the viewing of the Object Space Bent Normals map in the Bent Normals tab rather than the Tangent Space Bent Normals map.
-  *  
   * **Normalized:​** A choice of how the magnitude is stored within the exported texture.   * **Normalized:​** A choice of how the magnitude is stored within the exported texture.
-  *   * **Normalized Checked:** The texture is normalized and the magnitude of the Bent Normals map is packed into the Alpha channel of the exported texture. +  * **Normalized Checked:** The texture is normalized and the magnitude of the Bent Normals map is packed into the Alpha channel of the exported texture. 
-  ​*   * **Normalized Unchecked:​** The texture is not normalized and the magnitude of the Bent Normals map is included in the RGB channels of the exported texture.+  * **Normalized Unchecked:​** The texture is not normalized and the magnitude of the Bent Normals map is included in the RGB channels of the exported texture.
  
 **Ignore Backface Hits:** Checking this option ignores backface ray hits, which is useful in instances where you are using floating geometry on the High Poly mesh.  **Ignore Backface Hits:** Checking this option ignores backface ray hits, which is useful in instances where you are using floating geometry on the High Poly mesh. 
bent_normal_maps_knald_1.2.1477749778.txt.gz · Last modified: 2017/05/23 03:49 (external edit)