This shows you the differences between two versions of the page.
Next revision | Previous revision Next revision Both sides next revision | ||
height_maps_knald [2014/11/28 06:02] adavies created |
height_maps_knald [2014/12/03 13:20] adavies |
||
---|---|---|---|
Line 1: | Line 1: | ||
====== Height Maps ====== | ====== Height Maps ====== | ||
+ | [{{:rubble_tile_height.jpg?nolink&512|Height Map}}] | ||
+ | |||
+ | All calculations & processing within Knald are performed in double/single precision floating point (float64/float32). We have painstakingly ensured that with our robust I/O pipeline, with full 8, 16 and 32bit (integer and float) support, you will never suffer from precision drop due to lazy or poor coding and can focus on creating great art! | ||
+ | |||
+ | You can preview your Heightmaps displaced on a primitive mesh, in real-time, with our 3D preview’s fast, efficient and scalable tessellation. There is no more need to go through complex workflows to get a Heightmap into your engine only to find that it doesn’t look the way you hoped. | ||
+ | |||
+ | You can be sure that your textures are in good hands with Knald! |