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height_maps_knald_1.1 [2016/02/01 01:33] adavies |
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- | ====== Height Maps ====== | ||
- | The Height maps within Knald are generated quickly and efficiently from [[normal_maps_knald_1.1|Normal Maps]] provided by [[the_integrator_knald_1.1|The Integrator]], via photographs from our [[color_to_normals_knald_1.1|Color To Normals]] functionality and our world class [[the_baker_knald_1.1|baker]]. | ||
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- | Please see the [[color_to_normals_knald_1.1|Color To Normals]] & [[the_baker_knald_1.1|The Baker]] pages for more information. | ||
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- | All calculations & processing within Knald are performed in double/single precision floating point (float64/float32). We have painstakingly ensured that with our robust I/O pipeline, with full 8, 16 and 32bit (integer and float) support, you will never suffer from precision drop due to lazy or poor coding and can focus on creating great art! | ||
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- | You can preview your Heightmaps displaced on a primitive mesh, in real-time, with our 3D preview’s fast, efficient and scalable tessellation. There is no more need to go through complex workflows to get a Heightmap into your engine only to find that it doesn’t look the way you hoped. | ||
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- | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/height_baker_knald.png?nolink|Height Settings}}] | ||
- | ===== The Height Group's Settings ===== | ||
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- | **Use Median Anti-aliasing** This check box is a toggle between Average & Median anti-aliasing & is only available from Height maps generated within [[the_baker_knald_1.1|The Baker.]] | ||
- | * Average: Results in a smooth blending of values between contiguous elements. | ||
- | * Median: Results in a hard edge between values of contiguous elements. | ||
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- | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/rubble_tile_height.jpg?nolink&512|Height Map}}] | ||