This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | |||
ibl_sample_shader_lys [2017/05/16 02:53] adavies [Downloading and running the shader in FX Composer] |
ibl_sample_shader_lys [2017/05/16 02:57] adavies |
||
---|---|---|---|
Line 32: | Line 32: | ||
% Free IBL sample using cube map exported from Knaldtech's tool Lys. https://www.knaldtech.com/lys/ | % Free IBL sample using cube map exported from Knaldtech's tool Lys. https://www.knaldtech.com/lys/ | ||
% The cube map was made with offset set to 3 and exported as GGX with Burley roughness drop. | % The cube map was made with offset set to 3 and exported as GGX with Burley roughness drop. | ||
- | % Despite the difference in distribution of MIPs the lit specular response resulting from the “roughness texture” | ||
- | % will be identical to existing PBR based game engines and tools. | ||
*/ | */ | ||