Knaldtech Start
Knaldtech Start
This is an old revision of the document!
The Normal maps within Knald are generated on the fly from the Height maps provided by The Integrator. They are adjustable in real time in terms of intensity via the Bump Scale slider.
You can also create Normal maps quickly and efficiently from photographs, via pre-rendered Height via Knald's Color To Normals functionality and our world class baker.
Please see the Color To Normals & The Baker pages for more information.
Flip Green: Here you can change the axis in the dropdown to match the Normal/Derivative maps for your engine or application as required. By default Knald is set to X+Y+Z+, so if you are using a normal or derivative map that differs from this configuration, you will need to change this setting. To change this setting check the Flip Green check box to save your choice.
View OS Normal: Enables the viewing of the Object Space Normal map in the Normal tab rather than the default Tangent Space Normal map.
Bump Scale: The global strength of the processed Normal and Derivative maps.
Knald uses MikkTSpace by default
bitangent on thfly is also more efficient on modern hw btw sending more data from vertex to pixel shader is much more costly than just doing the minor calculation in the pixel shader which is what unreal uses [18:32:44] Morten Mikkelsen (Skype): and blender