User Tools

Site Tools


Sidebar

Knaldtech Start


Knald Documentation


Lys Documentation


Beta Release Documentation


Tech Blog


position_maps_knald_1.3

This is an old revision of the document!


Position Maps

The Position maps within Knald are generated from high to low polygonal meshes via The Baker & contain RGB information which correlates to specific positions found on the High Poly mesh. When multiple channels are rendered they form a volumetric gradient, with each pixel within the map pointing to a unique area of the mesh (no two values/colors within the position map contain duplicated positional data). They are viewable in the Position tab when selected.

The component channels of Red, Green & Blue (left to right) with the final RGB Position map (far right).1)
Position Settings

The Position Group's Settings


Normalized: The toggle between Uniform & Non-Uniform normalization. This can be changed at any time without the need to re-bake.

  • Uniform: Applies uniform normalization to the resulting position map.
  • Non-Uniform: Applies non-uniform normalization to the resulting position map.
Invalid Link
Normalized (left) & Unnormalized (right) Position.2)

Use Median Anti-aliasing This check box is a toggle between Average & Median anti-aliasing.

  • Average: Results in a smooth blending of values between contiguous elements.
  • Median: Results in a hard edge between values of contiguous elements.

Invert: Inverts the Position map. Render Axis: Allows the choice of which axes you wish to render position information for. * X: Enables rendering of position information on the X axis (left/right). This data is contained within the red channel of the resulting texture. * Y: Enables rendering of position information on the Y axis (up/down). This data is contained within the green channel of the resulting texture. * Z: Enables rendering of position information on the Z axis (front/back). This data is contained within the blue channel of the resulting texture. Axis Rotation: Allows the independent axis rotation of rendered position information. * X: Rotates the Position map on the X axis (red channel). * Y: Rotates the Position map on the Y axis (green channel). * Z: Rotates the Position map on the Z axis (blue channel). Any combination of axes can be rendered as per the users wishes.

A normalized Position map 3)
1) , 2) , 3) Art courtesy of Dan Roarty http://www.danroarty.com/
position_maps_knald_1.3.1493522084.txt.gz ยท Last modified: 2017/05/23 03:49 (external edit)