Knaldtech Start
Knaldtech Start
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The Position maps within Knald are generated from high to low polygonal meshes via The Baker & contain RGB information which correlates to specific positions found on the High Poly mesh. When multiple channels are rendered they form a volumetric gradient; with each pixel within the map pointing to a unique area of the mesh (no two values (colors) within the position map contain duplicated positional data). They are viewable in the Position tab when selected.
Transfer Type: A selection dropdown for choosing the type of map to transfer.
Add Target: Adds the selected transfer target to the stack for baking.
Target Name: Add a source texture here. The loading of multiple textures simultaneously is supported via Shift+Select and doing so will automatically create a new slot per texture. Clicking the - icon to the right will remove slots of previously loaded textures from the stack.
Minus Button: Remove the selected texture from the file stack.
Tilable:A toggle for tilable textures. Checked is tilable, unchecked is non-tilable.
In OS:A toggle for Object Space normals. Checked is Object Space, unchecked is Tangent Space.
Out OS:A toggle for Object Space normals. Checked is Object Space, unchecked is Tangent Space.