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texture_transfer_maps_knald_1.3

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Texture Transfer Maps

The Position maps within Knald are generated from high to low polygonal meshes via The Baker & contain RGB information which correlates to specific positions found on the High Poly mesh. When multiple channels are rendered they form a volumetric gradient; with each pixel within the map pointing to a unique area of the mesh (no two values (colors) within the position map contain duplicated positional data). They are viewable in the Position tab when selected.

Material ID1)
Texture Transfer Settings

The Position Group's Settings


Transfer Type: A selection dropdown for choosing the type of map to transfer.

Add Target: Adds the selected transfer target to the stack for baking.

Target Name: Add a source texture here. The loading of multiple textures simultaneously is supported via Shift+Select and doing so will automatically create a new slot per texture. Clicking the - icon to the right will remove slots of previously loaded textures from the stack.

Minus Button: Remove the selected texture from the file stack.

Tilable:A toggle for tilable textures. Checked is tilable, unchecked is non-tilable.

In OS:A toggle for Object Space normals. Checked is Object Space, unchecked is Tangent Space.

Out OS:A toggle for Object Space normals. Checked is Object Space, unchecked is Tangent Space.

Vertex Colors2)
1) Art courtesy of Charles Metze III http://www.the3dcharles.com/
2) Art courtesy of Dan Roarty http://www.danroarty.com/
texture_transfer_maps_knald_1.3.1490487400.txt.gz ยท Last modified: 2017/05/23 03:49 (external edit)