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texture_transfer_maps_knald_1.3 [2017/03/26 00:16]
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-====== Texture Transfer Maps ====== 
-The Position maps within Knald are generated from high to low polygonal meshes via [[the_baker_knald_1.1|The Baker]] & contain RGB information which correlates to specific positions found on the High Poly mesh. When multiple channels are rendered they form a volumetric gradient; with each pixel within the map pointing to a unique area of the mesh (no two values (colors) within the position map contain duplicated positional data). They are viewable in the Position tab when selected. 
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-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​texture_transfer_header.jpg?​|Material ID((Art courtesy of Charles Metze III http://​www.the3dcharles.com/​))}}] 
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-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​texture_transfer_knald.png?​nolink|Texture Transfer Settings}}] 
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-===== The Position Group'​s Settings ===== 
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-**Transfer Type:** A selection dropdown for choosing the type of map to transfer. 
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-**Add Target:** Adds the selected transfer target to the stack for baking. ​ 
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-**Target Name:** Add a source texture here. The loading of multiple textures simultaneously is supported via Shift+Select and doing so will automatically create a new slot per texture. Clicking the - icon to the right will remove slots of previously loaded textures from the stack. 
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-**Minus Button:** Remove the selected texture from the file stack. 
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-**Tilable:​**A toggle for tilable textures. Checked is tilable, unchecked is non-tilable. 
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-**In OS:**A toggle for Object Space normals. Checked is Object Space, unchecked is Tangent Space. 
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-**Out OS:**A toggle for Object Space normals. Checked is Object Space, unchecked is Tangent Space. 
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-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​buck_head_vcols.jpg?​nolink&​512|Vertex Colors((Art courtesy of Dan Roarty http://​www.danroarty.com/​))}}] 
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texture_transfer_maps_knald_1.3.1490487400.txt.gz ยท Last modified: 2017/05/23 03:49 (external edit)