Knaldtech Start
Knaldtech Start
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The Texture Transfer maps within Knald are generated from high to low polygonal meshes via The Baker & allow the conversion & transfer of multiple textures with arbitrary UVs from one layout to another. This allows the user to be initially unconcerned with the finalizing of UVs while baking or texturing as they have the ability to transfer their current UVs to a new layout in the future.
Texture Transfer also has the ability to transfer between Tangent and Object space normals (and vice versa) when using the low poly mesh as a pseudo high poly source.
Transfer Type: A selection dropdown for choosing the type of map to transfer.
Add Target: Adds the selected transfer target to the stack for baking.
Target Name: Add a source texture here. The loading of multiple textures simultaneously is supported via Shift+Select and doing so will automatically create a new slot per texture. Clicking the - icon to the right will remove slots of previously loaded textures from the stack.
Minus Button: Remove the selected texture from the file stack.
Tilable: A toggle for tilable textures. Checked is tilable, unchecked is non-tilable.
In OS: A toggle for Object Space normals. Checked is Object Space, unchecked is Tangent Space.
Out OS: A toggle for Object Space normals. Checked is Object Space, unchecked is Tangent Space.