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the_baker_knald_1.1 [2016/03/13 23:15]
adavies [Ray Projection Settings]
the_baker_knald_1.1 [2017/05/23 03:49] (current)
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 **Search Range:** The distance between the projection cage and the range cage. **Search Range:** The distance between the projection cage and the range cage.
  
-  * **1x Push** Sets the distance between the projection cage and the range cage to be identical to the value set on the push slider/​spinner. +  * **1x Push:** Sets the distance between the projection cage and the range cage to be identical to the value set on the push slider/​spinner. 
-  * **2x Push** Sets the distance between the projection cage and the range cage to be twice the value set on the push slider/​spinner.+  * **2x Push:** Sets the distance between the projection cage and the range cage to be twice the value set on the push slider/​spinner.
   * **Manual:** Unlocks the range slider/​spinner so a manual value may be used.   * **Manual:** Unlocks the range slider/​spinner so a manual value may be used.
  
 **Ray Distribution::​** The method used for controlling ray distribution. **Ray Distribution::​** The method used for controlling ray distribution.
  
-  * **Aligned** Forces the cage vertices to align with the soft normal direction of the Low Poly vertices. +  * **Aligned:** Forces the cage vertices to align with the soft normal direction of the Low Poly vertices. 
-  * **Unadjusted** Forces the ray direction to be controlled by the unmodified cage vertices.+  * **Unadjusted:** Forces the ray direction to be controlled by the unmodified cage vertices.
  
-**This setting requires ​rebake ​to take effect if selected post bake.**+In general soft normals (Adjusted) results in better distribution of rays than points placed by hand as they are a mathematically "​perfect"​ angular distribution for the geometry, but for some meshes you may get better results using points placed by hand (unadjusted) as it greatly depends on the topology of the cage as to how the projection will align.
  
 +Essentially '​Adjusted'​ is  a way of using the cage to indicate ray distance but not distribution of rays whereas with unadjusted we allow the cage to dictate ray distance and distribution simultaneously.
 +
 +**This setting requires a rebake to take effect if selected post bake.**
  
 **Push:** The amount you wish to inflate the projection cage. The projection cage should in most instances completely enclose the High Poly mesh in order to render correctly. **Push:** The amount you wish to inflate the projection cage. The projection cage should in most instances completely enclose the High Poly mesh in order to render correctly.
the_baker_knald_1.1.1457910935.txt.gz · Last modified: 2017/05/23 03:49 (external edit)