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the_info_tab [2014/11/26 07:49] adavies [Channel information] |
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- | ====== The Info Tab ====== | ||
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- | The info tab contains information about the currently loaded, unprocessed image and currently available OpenGL devices. | ||
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- | ===== Image Information ===== | ||
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- | Channels: This shows the individual channels present within the currently loaded image as thumbnails. Each thumbnail image is highlighted with a coloured outline to signify to which channel it represents The channels are shown in the following order. Red, Green, Blue and Alpha. | ||
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- | If no information is found for any given channel, it will be represented by a cross thats value matches the colour of the given channel that has no information present as seen below. | ||
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- | ==== Channel information ==== | ||
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- | **Unique Value Counts:** This shows the amount of unique values present within each individual channel. | ||
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- | **Minimum Value:** This shows the minimum unique value present within each individual channel. | ||
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- | **Maximum Value:** This shows the maximum unique value present within each individual channel. | ||
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- | **Image Name:** The full name of the image. | ||
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- | **Image Type:** Displays whether the image is RGB, RGBA, Grayscale or Palletized. | ||
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- | **Height:** The vertical length of the texture. | ||
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- | **Width:** The horizontal length of the texture. | ||
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- | **Bit Depth:** The bit depth of the currently loaded image. | ||
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- | **File Format:** The texture format of the currently loaded image. | ||
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- | **File Size:** The file size of the currently loaded image in kilobytes. | ||
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- | ===== OpenGL Device Information ===== | ||
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- | OpenGL Device Information Type: The type of OpenGL device that is currently active (GPU/CPU). | ||
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- | Vendor: The vendor of the currently active OpenGL device | ||
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- | Name: The name of the currently active OpenGL device | ||
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- | Device Version: The current version of OpenGL supported on the active device. | ||
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- | Driver Version: The driver version currently used on the active OpenGL device. | ||
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- | Compute Units: The total number of compute units found on the currently active OpenGL device. | ||
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- | Clock Frequency: The clock frequency of the currently active OpenGL device. | ||
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- | Double Precision Support: If double precision support is available on the active OpenGL device. | ||
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- | Supported Extensions: A list of supported extensions found on the currently active OpenGL device. | ||