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Please see the [[curvature_maps_knald_1.1|Curvature Map]] page for more information. | Please see the [[curvature_maps_knald_1.1|Curvature Map]] page for more information. | ||
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+ | ===== Material ID ===== | ||
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+ | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/material_id_baker.png?nolink|Material ID Settings}}] | ||
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+ | Material ID maps are textures that are generated via Knald's [[the_baker_knald|baker]] & contain RGB information based upon the number of imported High Poly mesh parts, with each mesh being assigned a unique color. They are extremely useful for texturing purposes; allowing the user to create selection masks based upon different materials on a mesh. | ||
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+ | Please see the [[material_id_maps_knald_1.1|Material ID Map]] page for more information. |