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the_main_tab_knald_1.2 [2016/10/10 17:24] adavies created |
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Please see the [[derivative_maps_knald_1.2|Derivative Maps]], [[color_to_normals_knald_1.2|Color To Normals]] & [[the_baker_knald_1.2|The Baker]] pages for more information. | Please see the [[derivative_maps_knald_1.2|Derivative Maps]], [[color_to_normals_knald_1.2|Color To Normals]] & [[the_baker_knald_1.2|The Baker]] pages for more information. | ||
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+ | ===== Height Maps ===== | ||
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+ | ---- | ||
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+ | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/height_baker_knald_1.2.png?nolink|Height Settings}}] | ||
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+ | The Height maps within Knald are generated quickly and efficiently from [[normal_maps_knald_1.2|Normal Maps]] provided by [[the_integrator_knald_1.2|The Integrator]], via photographs from our [[color_to_normals_knald_1.2|Color To Normals]] functionality and our world class [[the_baker_knald_1.2|baker]]. | ||
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+ | Please see the [[height_maps_knald_1.2|Height Maps]], [[color_to_normals_knald_1.2|Color To Normals]] & [[the_baker_knald_1.2|The Baker]] pages for more information. | ||
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- | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/ao_knald.png?nolink|Ambient Occlusion Settings}}] | + | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/ao_baker_knald_1.2.png?nolink|Ambient Occlusion Settings}}] |
The Ambient Occlusion maps within Knald are generated one the fly from the Normal & Height Maps provided by The Integrator. They are adjustable in real time and produce extremely high quality and clean results that rival baked AO at 600+ rays. | The Ambient Occlusion maps within Knald are generated one the fly from the Normal & Height Maps provided by The Integrator. They are adjustable in real time and produce extremely high quality and clean results that rival baked AO at 600+ rays. | ||
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Please see the [[material_id_maps_knald_1.2|Material ID Map]] page for more information. | Please see the [[material_id_maps_knald_1.2|Material ID Map]] page for more information. | ||
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+ | ===== Bent Normal ===== | ||
+ | |||
+ | ---- | ||
+ | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/bent_normals_baker_knald.png?nolink|Bent Normal Settings}}] | ||
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+ | The Bent Normal maps within Knald are generated from high to low polygonal meshes via [[the_baker_knald_1.2|The Baker]]. While they do contain directional data similar to that of normal maps, they are actually more similar to Ambient Occlusion maps as they include a form of occlusion data via the bent normal (i.e. the occlusion value of the mean ray/weighted average that does not intersect with the high poly mesh after hemisphere sampling) which represents the weighted average of all unoccluded directions. | ||
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+ | Please see the [[bent_normal_maps_knald_1.2|Bent Normal Map]] page for more information. |