User Tools

Site Tools


transmission_maps_knald

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
transmission_maps_knald [2014/11/28 10:24]
adavies
transmission_maps_knald [2015/07/28 22:28]
adavies [Transmission Maps]
Line 1: Line 1:
 ====== Transmission Maps ====== ====== Transmission Maps ======
  
- +Designed to be used as omni-directional thickness map (with an attenuation ramp) for semi-translucent materials, Transmission are generated in much the same way as our high quality ​[[ambient_occlusion_maps_knald|Ambient Occlusion]] ​solution & it’s just as fast. Simply load a mesh into Knald (multi-million polygonal meshes are supported), check a box and then watch Knald do its magic.
-Transmission Maps +
- +
-  +
- +
-Designed to be used as omni-directional thickness map (with an attenuation ramp) for semi-translucent materials, Transmission are generated in much the same way as our high quality ​Mesh AO solution& it’s just as fast. Simply load a mesh into Knald (multi-million polygonal meshes are supported), check a box and then watch Knald do its magic.+
    
 After only a couple of seconds you will be greeted by your new and beautiful texture which is viewable with real-time translucency in the 3d preview window. After only a couple of seconds you will be greeted by your new and beautiful texture which is viewable with real-time translucency in the 3d preview window.
  
 +You can also generate Ambient Occlusion from high to low polygonal meshes via [[the_baker_knald|The Baker]].
    
-[{{:​transmission_hunter.jpg?​1075|Transmission maps controlling the translucency of a mesh within the 3D Preview window((Art courtesy of Warren Boonzaaier http://​www.artboonz.com/​))}}]+[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​transmission_hunter.jpg?​1075|Transmission maps controlling the translucency of a mesh within the 3D Preview window((Art courtesy of Warren Boonzaaier http://​www.artboonz.com/​))}}]
  
    
 +===== The Transmission Group'​s Settings =====
  
-Transmission settings 
  
- +[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​transmission_knald.png?​nolink|Transmission Settings}}] 
 + 
 + 
 +**Activate:​** This check box is a toggle to enable and disable Transmission via an imported mesh. A mesh must be loaded in the 3d Preview to use this feature. 
 + 
 +**Attenuation:​** A toggle between the Ramp Linear and Exponential Decay attenuation types.
  
-ActivateThis check box is a toggle to enable and disable Transmission via an imported mesh. A mesh must be loaded in the 3d Preview ​to use this feature.+**Scale:** Changes ​the scale of the distances before mapping it to a transmission value.
  
-AttenuationA toggle between ​the Ramp Linear ​and Exponential Decay attenuation types.+**Ramp:** Ramps the light and dark values within the Transmission map based upon the sliders value.\\ \\ \\ \\
  
-Scale: Changes the scale of the distances before mapping it to a transmission value. 
  
-Ramp:Ramps the light and dark values within the Transmission map based upon the sliders value. 
  
-Rays: This slider is used to determine the number of samples in a discrete evaluation of the integral across the half sphere for diffuse outgoing radiance with a constant radiance field, with a minimum of 256 and maximum of 8192 rays being available. A higher number or rays will increase the quality of the Transmission at the cost of speed. We do not recommend going below a value of 512 rays as this can cause banding to appear in the map. A value of 1024-2048 or above should be perfect for production.+**Rays:** This slider is used to determine the number of samples in a discrete evaluation of the integral across the half sphere for diffuse outgoing radiance with a constant radiance field, with a minimum of 256 and maximum of 8192 rays being available. 
 +  * A higher number or rays will increase the quality of the Transmission at the cost of speed. 
 +  * We do not recommend going below a value of 512 rays as this can cause banding to appear in the map. 
 +  * A value of 1024-2048 or above should be perfect for production.
  
-Bias:A bias value based upon mesh density. A value of 10 should be good for most situations.+**Bias:** A bias value based upon mesh density. A value of 10 should be good for most situations.
  
    
Line 36: Line 38:
  
    
-[{{:​transmission_capped_new.jpg?​1075|An open mesh capped pre-render((Art courtesy of Dan Roarty http://​www.danroarty.com/​))}}]+[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​transmission_capped_new.jpg?​1075|An open mesh capped pre-render((Art courtesy of Dan Roarty http://​www.danroarty.com/​))}}]
  
  
  
  
transmission_maps_knald.txt · Last modified: 2017/05/23 03:49 (external edit)