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transmission_maps_knald [2015/07/28 22:28]
adavies [Transmission Maps]
transmission_maps_knald [2017/05/23 03:49]
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-====== Transmission Maps ====== 
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-Designed to be used as omni-directional thickness map (with an attenuation ramp) for semi-translucent materials, Transmission are generated in much the same way as our high quality [[ambient_occlusion_maps_knald|Ambient Occlusion]] solution & it’s just as fast. Simply load a mesh into Knald (multi-million polygonal meshes are supported), check a box and then watch Knald do its magic. 
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-After only a couple of seconds you will be greeted by your new and beautiful texture which is viewable with real-time translucency in the 3d preview window. 
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-You can also generate Ambient Occlusion from high to low polygonal meshes via [[the_baker_knald|The Baker]]. 
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-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​transmission_hunter.jpg?​1075|Transmission maps controlling the translucency of a mesh within the 3D Preview window((Art courtesy of Warren Boonzaaier http://​www.artboonz.com/​))}}] 
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-===== The Transmission Group'​s Settings ===== 
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-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​transmission_knald.png?​nolink|Transmission Settings}}] 
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-**Activate:​** This check box is a toggle to enable and disable Transmission via an imported mesh. A mesh must be loaded in the 3d Preview to use this feature. 
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-**Attenuation:​** A toggle between the Ramp Linear and Exponential Decay attenuation types. 
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-**Scale:** Changes the scale of the distances before mapping it to a transmission value. 
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-**Ramp:** Ramps the light and dark values within the Transmission map based upon the sliders value.\\ \\ \\ \\ 
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-**Rays:** This slider is used to determine the number of samples in a discrete evaluation of the integral across the half sphere for diffuse outgoing radiance with a constant radiance field, with a minimum of 256 and maximum of 8192 rays being available. 
-  * A higher number or rays will increase the quality of the Transmission at the cost of speed. 
-  * We do not recommend going below a value of 512 rays as this can cause banding to appear in the map. 
-  * A value of 1024-2048 or above should be perfect for production. 
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-**Bias:** A bias value based upon mesh density. A value of 10 should be good for most situations. 
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-Knald will automatically cap open meshes before rendering which in addition to producing more visially pleasing results, negates the need for any sort of major cleanup via image editing. 
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-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​transmission_capped_new.jpg?​1075|An open mesh capped pre-render((Art courtesy of Dan Roarty http://​www.danroarty.com/​))}}] 
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transmission_maps_knald.txt · Last modified: 2017/05/23 03:49 (external edit)