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transmission_maps_knald [2014/11/28 10:23]
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transmission_maps_knald [2017/05/23 03:49] (current)
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 ====== Transmission Maps ====== ====== Transmission Maps ======
  
- +Designed to be used as omni-directional thickness map (with an attenuation ramp) for semi-translucent materials, ​Transmission ​are generated in much the same way as our high quality [[ambient_occlusion_maps_knald|Ambient Occlusion]] solution & it’s just as fast. Simply load a mesh into Knald (multi-million polygonal meshes are supported), check a box and then watch Knald do its magic.
-Transmission ​Maps +
    
 +After only a couple of seconds you will be greeted by your new and beautiful texture which is viewable with real-time translucency in the 3d preview window.
  
-Designed to be used as omni-directional thickness map (with an attenuation ramp) for semi-translucent materials, Transmission are generated in much the same way as our high quality Mesh AO solution. & it’s just as fast. Simply load a mesh into Knald (multi-million ​polygonal meshes ​are supported), check a box and then watch Knald do its magic.+You can also generate Ambient Occlusion from high to low polygonal meshes ​via [[the_baker_knald|The Baker]].
    
-After only a couple of seconds you will be greeted by your new and beautiful texture which is viewable with real-time ​translucency ​in the 3d preview ​window.+[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​transmission_hunter.jpg?​1075|Transmission maps controlling the translucency ​of a mesh within ​the 3D Preview ​window((Art courtesy of Warren Boonzaaier http://​www.artboonz.com/))}}]
  
    
-[{{:​transmission_hunter.jpg?​1075|Transmission ​maps controlling the translucency of a mesh within the 3D Preview window}}]+===== The Transmission ​Group'​s Settings =====
  
 +----
  
-Art courtesy of Warren Boonzaaier 
  
- +[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​transmission_knald.png?​nolink|Transmission Settings}}]
  
-Transmission settings 
  
- +**Activate:​** This check box is a toggle to enable and disable Transmission via an imported mesh. A mesh must be loaded in the 3d Preview to use this feature. 
 + 
 +**Attenuation:​** A toggle between the Ramp Linear and Exponential Decay attenuation types.
  
-ActivateThis check box is a toggle to enable and disable Transmission via an imported mesh. A mesh must be loaded in the 3d Preview ​to use this feature.+**Scale:** Changes ​the scale of the distances before mapping it to a transmission value.
  
-AttenuationA toggle between ​the Ramp Linear ​and Exponential Decay attenuation types.+**Ramp:** Ramps the light and dark values within the Transmission map based upon the sliders value.\\ \\ \\ \\
  
-Scale: Changes the scale of the distances before mapping it to a transmission value. 
  
-Ramp:Ramps the light and dark values within the Transmission map based upon the sliders value. 
  
-Rays: This slider is used to determine the number of samples in a discrete evaluation of the integral across the half sphere for diffuse outgoing radiance with a constant radiance field, with a minimum of 256 and maximum of 8192 rays being available. A higher number or rays will increase the quality of the Transmission at the cost of speed. We do not recommend going below a value of 512 rays as this can cause banding to appear in the map. A value of 1024-2048 or above should be perfect for production.+**Rays:** This slider is used to determine the number of samples in a discrete evaluation of the integral across the half sphere for diffuse outgoing radiance with a constant radiance field, with a minimum of 256 and maximum of 8192 rays being available. 
 +  * A higher number or rays will increase the quality of the Transmission at the cost of speed. 
 +  * We do not recommend going below a value of 512 rays as this can cause banding to appear in the map. 
 +  * A value of 1024-2048 or above should be perfect for production.
  
-Bias:A bias value based upon mesh density. A value of 10 should be good for most situations.+**Bias:** A bias value based upon mesh density. A value of 10 should be good for most situations.
  
    
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-[{{:​transmission_capped_new.jpg?​900|An open mesh capped pre-render((Art courtesy of Dan Roarty http://​www.danroarty.com/​))}}]+[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​transmission_capped_new.jpg?​1075|An open mesh capped pre-render((Art courtesy of Dan Roarty http://​www.danroarty.com/​))}}]
  
  
  
  
transmission_maps_knald.1417170211.txt.gz · Last modified: 2017/05/23 03:49 (external edit)