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ambient_occlusion_maps_knald [2014/11/28 06:02]
adavies created
ambient_occlusion_maps_knald [2014/11/28 10:08]
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 ====== Ambient Occlusion Maps ====== ====== Ambient Occlusion Maps ======
 +The Ambient Occlusion maps within Knald are generated one the fly from the Normal & Height Maps provided by The Integrator. They are adjustable in real time and produce extremely high quality and clean results that rival baked AO at 600+ rays.
  
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 +Ambient Occlusion settings
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 +AO Scale: The strength of the image based AO, irrespective of the Global Intensity slider.
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 +Mesh AO: This check box is a toggle to enable and disable Low Poly Ambient Occlusion via an imported mesh.
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 +Opacity: The level of opacity used when mixing the Low Poly Ambient Occlusion with the image based Ambient Occlusion.
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 +Rays: This slider is used to determine the number of samples in a discrete evaluation of the integral across the half sphere for diffuse outgoing radiance with a constant radiance field with a minimum of 256 and maximum of 8192 rays being available. A higher number or rays will increase the quality of the Low Poly Ambient Occlusion at the cost of speed. We do not recommend going below a value of 512 rays as this can cause banding to appear in the map. A value of 1024-2048 or above should be perfect for production.
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 +Bias: A bias value based upon mesh density. A value of 10 should be good in most situations.
ambient_occlusion_maps_knald.txt ยท Last modified: 2017/05/23 03:49 (external edit)