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ambient_occlusion_maps_knald [2014/11/28 10:08]
adavies
ambient_occlusion_maps_knald [2014/11/28 12:34]
adavies [The Ambient Occlusion Group's Interface]
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 +===== The Ambient Occlusion Group'​s Settings =====
  
-Ambient Occlusion settings+**AO Scale:** The strength of the image based AO, irrespective of the Global Intensity slider.
  
- +**Mesh AO:** This check box is a toggle to enable and disable Low Poly Ambient Occlusion via an imported mesh.
  
-AO Scale: The strength ​of the image based AO, irrespective of the Global Intensity slider.+**Opacity:** The level of opacity used when mixing the Low Poly Ambient Occlusion with the image based Ambient Occlusion.
  
-Mesh AO: This check box is a toggle ​to enable ​and disable Low Poly Ambient Occlusion ​via an imported mesh.+**Rays:** This slider ​is used to determine the number of samples in a discrete evaluation of the integral across the half sphere for diffuse outgoing radiance with a constant radiance field with a minimum of 256 and maximum of 8192 rays being available. 
 +  * A higher number or rays will increase the quality of the Mesh Ambient Occlusion ​at the cost of speed. 
 +  * We do not recommend going below a value of 512 rays as this can cause banding to appear in the map. 
 +  * A value of 1024-2048 or above should be perfect for production.
  
-Opacity: The level of opacity used when mixing the Low Poly Ambient Occlusion with the image based Ambient Occlusion. +**Bias:** A bias value based upon mesh density. A value of 10 should be good in most situations.
- +
-Rays: This slider is used to determine the number of samples in a discrete evaluation of the integral across the half sphere for diffuse outgoing radiance with a constant radiance field with a minimum of 256 and maximum of 8192 rays being available. A higher number or rays will increase the quality of the Low Poly Ambient Occlusion at the cost of speed. We do not recommend going below a value of 512 rays as this can cause banding to appear in the map. A value of 1024-2048 or above should be perfect for production. +
- +
-Bias: A bias value based upon mesh density. A value of 10 should be good in most situations.+
ambient_occlusion_maps_knald.txt · Last modified: 2017/05/23 03:49 (external edit)