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ambient_occlusion_maps_knald_1.2 [2016/10/10 21:22] adavies [The Image Ambient Occlusion Group's Settings] |
ambient_occlusion_maps_knald_1.2 [2016/11/15 03:07] adavies [The Mesh Ambient Occlusion Group's Settings] |
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You can also generate Ambient Occlusion from high to low polygonal meshes via [[the_baker_knald|The Baker]]. | You can also generate Ambient Occlusion from high to low polygonal meshes via [[the_baker_knald|The Baker]]. | ||
- | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/ao_knald_beta.png?950|Image, Mesh & Baker Ambient Occlusion Settings}}] | + | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/ao_knald_settings_1.2.png?950|Image, Mesh & Baker Ambient Occlusion Settings}}] |
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[{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/ao_image_knald_1.2.png?nolink|Image Ambient Occlusion}}] | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/ao_image_knald_1.2.png?nolink|Image Ambient Occlusion}}] | ||
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**AO Scale:** The strength of the image based AO, irrespective of the Global Intensity slider. | **AO Scale:** The strength of the image based AO, irrespective of the Global Intensity slider. | ||
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**AO Scale:** The strength of the image based AO, irrespective of the Global Intensity slider. | **AO Scale:** The strength of the image based AO, irrespective of the Global Intensity slider. | ||
- | **Activate** This check box is a toggle to enable and disable Low Poly Ambient Occlusion via an imported mesh. | + | **Activate Mesh AO** This check box is a toggle to enable and disable Low Poly Ambient Occlusion via an imported mesh. |
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+ | **Weighting:** A choice between different methods of occluder weighting. | ||
+ | * **Cosine:** Each sample is weighted by it's cosine to the normal. | ||
+ | * **Uniform Clamped:** A uniform weighting of visible directions gives the percentage of visible surface area on the hemisphere. | ||
+ | * **Uniform Unclamped:** Corresponds to projection of visibility onto the first spherical harmonic band L=0. | ||
**Opacity:** The level of opacity used when mixing the Low Poly Ambient Occlusion with the image based Ambient Occlusion. | **Opacity:** The level of opacity used when mixing the Low Poly Ambient Occlusion with the image based Ambient Occlusion. | ||
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**Weighting:** A choice between different methods of occluder weighting. | **Weighting:** A choice between different methods of occluder weighting. | ||
* **Cosine:** Each sample is weighted by it's cosine to the normal. | * **Cosine:** Each sample is weighted by it's cosine to the normal. | ||
- | * **Uniform Clamped:** The bent normal represents the expectation for the distribution of visible directions. | + | * **Uniform Clamped:** A uniform weighting of visible directions gives the percentage of visible surface area on the hemisphere. |
- | * **Uniform Unclamped:** Corresponds to projection of visibility onto second spherical harmonic band L=1. | + | * **Uniform Unclamped:** Corresponds to projection of visibility onto the first spherical harmonic band L=0. |
**Ignore Backface Hits** Checking this option ignores backface ray hits, which is useful in instances where you are using floating geometry on the High Poly mesh. | **Ignore Backface Hits** Checking this option ignores backface ray hits, which is useful in instances where you are using floating geometry on the High Poly mesh. |