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baking_introduction_knald [2016/01/13 05:20]
adavies [Adjusting Your Texture Size & Bake Settings]
baking_introduction_knald [2016/03/19 22:41]
adavies removed
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 Click the toolbox button that is located to the right of the Cage Mesh slot to load a Cage Mesh. Click the toolbox button that is located to the right of the Cage Mesh slot to load a Cage Mesh.
  
-  ​* If you wish to load more than one High Poly mesh you can click the + icon to add more slots as needed +    ​* If you wish to load more than one High Poly mesh you can click the + icon to add more slots as needed 
-  * You can remove previously loaded meshes by clicking the - button next to the slot that contains the High Poly mesh that you wish to remove.+    * You can remove previously loaded meshes by clicking the - button next to the slot that contains the High Poly mesh that you wish to remove.
  
  
 ===== Adjusting Your Texture Size & Bake Settings ===== ===== Adjusting Your Texture Size & Bake Settings =====
  
-In the Global Bake Settings group set the desired texture size that you wish to use by changing the spinners to the correct value. If you don't have a pre-made cage file then it is recommended that you set the initial bake to something small such as 512² or 1024² with No AA.+In the Global Bake Settings group set the desired texture size that you wish to use by changing the spinners to the correct value. 
 +  * If you don't have a pre-made cage file then it is recommended that you set the initial bake to something small such as 512² or 1024² with No AA.
  
 Set the Anti-aliasing to 16xAA if you wish to enable anti-aliasing for higher quality bakes (at the cost of a little extra baking time). Set the Anti-aliasing to 16xAA if you wish to enable anti-aliasing for higher quality bakes (at the cost of a little extra baking time).
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 ===== Baking Ambient Occlusion & Transmission Maps ===== ===== Baking Ambient Occlusion & Transmission Maps =====
  
 +The baking of [[ambient_occlusion_maps_knald|Ambient Occlusion]] & [[transmission_maps_knald|Transmission Maps]] is performed after all other bake targets are processed due to their interactive nature and their ability to be updated on the fly without the need to rebake other targets.
  
 +If you want to change the settings for either of these post bake you can do so by going to the associated group, either in the [[the_main_tab_knald|Main]] or [[the_baker_knald|Baker]] tabs, and adjusting the relevant controls. This will update the bake to reflect the changes made.