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====== Derivative Maps ====== | ====== Derivative Maps ====== | ||
+ | The Derivative maps within Knald are generated on the fly from the [[height_maps_knald|Height maps]] provided by [[the_integrator_knald|The Integrator]]. They are adjustable in real time in terms of intensity via the [[the_main_tab_knald#general|Bump Scale]] slider. | ||
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+ | You can also create Derivative maps quickly and efficiently from photographs, via pre-rendered Height via Knald's [[color_to_normals_knald|Color To Normals]] functionality and our world class [[the_baker_knald|baker]]. | ||
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+ | Please see the [[color_to_normals_knald|Color To Normals]] & [[the_baker_knald|The Baker]] pages for more information. | ||
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+ | ===== What are Derivative Maps? ===== | ||
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+ | Derivative Maps are a recent method of bump mapping that does not use tangent spaces. This has numerous advantages over traditional normal map based workflows((http://mmikkelsen3d.blogspot.co.uk/2011/07/derivative-maps.html))((http://mmikkelsen3d.blogspot.co.uk/2011/11/derivative-maps-in-xnormal.html)). | ||
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+ | These are as follows: | ||
+ | * Reduces foot-print | ||
+ | * Is much better suited for synthesized surfaces/tessellation | ||
+ | * Does not distinguish between regular geometry and tessellation. | ||
+ | * Works with per pixel generated texture coordinates such as [[http://www.slideshare.net/icastano/cascades-demo-secrets|Tri-Planar Texturing]]. | ||
+ | * No issues regarding multiple standards for implementation of tangent space generation. | ||
+ | * Mirroring trivially works. | ||
+ | * No need to recalculate tangent spaces on meshes with complex geometric deformations. | ||
+ | * Better visually during texture magnification. | ||
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+ | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/normal_derivative_knald.png?nolink|Normal/Derivative Settings}}] | ||
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+ | ===== The Derivative Maps Group's Settings ===== | ||
+ | **Flip Green:** Here you can change the axis in the dropdown to match the Normal/Derivative maps for your engine or application as required. By default Knald is set to X+Y+Z+, so if you are using a normal or derivative map that differs from this configuration, you will need to change this setting. To change this setting check the Flip Green check box to save your choice. | ||
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+ | **Bump Scale:** The global strength of the processed Normal and Derivative maps. | ||
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+ | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/sci_fi_derivative.jpg?nolink&512|Derivative Map}}] | ||