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derivative_maps_knald [2014/11/30 08:10]
adavies
derivative_maps_knald [2015/03/29 22:03]
adavies
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 ====== Derivative Maps ====== ====== Derivative Maps ======
  
-Derivative Maps are a new method of bump mapping that does not use tangent spaces. This has numerous advantages over traditional normal map based workflows((http://​mmikkelsen3d.blogspot.co.uk/​2011/​07/​derivative-maps.html))((http://​mmikkelsen3d.blogspot.co.uk/​2011/​11/​derivative-maps-in-xnormal.html)).+[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​sci_fi_derivative.jpg?​nolink&​512|Derivative Map}}] 
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 +The Derivative maps within Knald are generated one the fly from the [[height_maps_knald|Height maps]] provided by [[the_integrator_knald|The Integrator]]. They are adjustable in real time in terms of intensity via the [[the_main_tab_knald#​general|Bump Scale]] slider in the [[the_main_tab_knald|Main Tab]]. 
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 +===== What are Derivative Maps? ===== 
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 +Derivative Maps are a recent ​method of bump mapping that does not use tangent spaces. This has numerous advantages over traditional normal map based workflows((http://​mmikkelsen3d.blogspot.co.uk/​2011/​07/​derivative-maps.html))((http://​mmikkelsen3d.blogspot.co.uk/​2011/​11/​derivative-maps-in-xnormal.html)).
  
  
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   * Mirroring trivially works.   * Mirroring trivially works.
   * No need to recalculate tangent spaces on meshes with complex geometric deformations.   * No need to recalculate tangent spaces on meshes with complex geometric deformations.
 +  * Better visually during texture magnification.
  
derivative_maps_knald.txt · Last modified: 2017/05/23 03:49 (external edit)