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material_id_maps_knald_beta [2015/12/01 23:25] adavies |
material_id_maps_knald_beta [2015/12/08 06:38] adavies |
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* **(*.fbx)** - Autodesk FBX. | * **(*.fbx)** - Autodesk FBX. | ||
- | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/concavity_knald.jpg?|Concavity((Art courtesy of Jordan Cain http://www.artofodd.com/))}}] | + | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/matid_knald_1.1.jpg?|Material ID((Art courtesy of Jordan Cain http://www.artofodd.com/))}}] |
[{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/material_id_baker.png?nolink|Material ID Settings}}] | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/material_id_baker.png?nolink|Material ID Settings}}] | ||
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**Source:** The method of generating the Material ID map. | **Source:** The method of generating the Material ID map. | ||
* Mesh ID: Assigns one unique color per High Poly mesh. | * Mesh ID: Assigns one unique color per High Poly mesh. | ||
- | * Material: Assigns colors based on exported or embedded material data. | ||
- | * UV Shells: Assigns one unique color per Low Poly UV shell. | ||
+ | **Color Scheme** | ||
+ | * RGBCMY: Assigns values based on a the Red, Green, Blue, Cyan, Magenta, Yellow & White color swatch, with adjustments to hue & saturation for color separation. | ||
+ | * From File: Load a custom swatch with user specific colors. Swatches should be 1px high with a single pixel per color. | ||
+ | * Custom: | ||
- | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/sci_fi_cavity.jpg?nolink&512|Concavity Map}}] | + | |
+ | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/material_id_knald.png?nolink&512|Concavity Map}}] |