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material_id_maps_knald_beta [2015/12/01 23:26]
adavies [Material ID Maps]
material_id_maps_knald_beta [2015/12/08 06:39]
adavies
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   * **(*.fbx)** - Autodesk FBX.   * **(*.fbx)** - Autodesk FBX.
  
-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​concavity_knald.jpg?​|Material ID((Art courtesy of Jordan Cain http://​www.artofodd.com/​))}}]+[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​matid_knald_1.1.jpg?​|Material ID((Art courtesy of Jordan Cain http://​www.artofodd.com/​))}}]
  
 [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​material_id_baker.png?​nolink|Material ID Settings}}] [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​material_id_baker.png?​nolink|Material ID Settings}}]
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 **Source:** The method of generating the Material ID map. **Source:** The method of generating the Material ID map.
   * Mesh ID: Assigns one unique color per High Poly mesh.   * Mesh ID: Assigns one unique color per High Poly mesh.
-  * Material: Assigns colors based on exported or embedded material data. 
-  * UV Shells: Assigns one unique color per Low Poly UV shell. 
  
 +**Color Scheme**
 +  * RGBCMY: Assigns values based on a the Red, Green, Blue, Cyan, Magenta, Yellow & White color swatch, with adjustments to hue & saturation for color separation.
 +  * From File: Load a custom swatch with user specific colors. Swatches should be 1px high with a single pixel per color.
 +  * Custom:
  
-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​sci_fi_cavity.jpg?​nolink&​512|Concavity ​Map}}]+ 
 +[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​material_id_knald.png?​nolink&​512|Material ID Map}}]