User Tools

Site Tools


material_id_maps_knald_beta

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
material_id_maps_knald_beta [2015/12/08 06:34]
adavies [The Material ID Group's Settings]
material_id_maps_knald_beta [2016/03/19 22:38]
adavies removed
Line 2: Line 2:
 Material ID maps are textures that are generated via Knald'​s [[the_baker_knald|baker]] & contain RGB information based upon the number of imported High Poly mesh parts, with each mesh being assigned a unique color. They are extremely useful for texturing purposes; allowing the user to create selection masks based upon different materials on a mesh. Material ID maps are textures that are generated via Knald'​s [[the_baker_knald|baker]] & contain RGB information based upon the number of imported High Poly mesh parts, with each mesh being assigned a unique color. They are extremely useful for texturing purposes; allowing the user to create selection masks based upon different materials on a mesh.
  
-It is possible to assign a maximum of 255 unique colour values within a Material ID map, either allowing Knald to generate them automatically for you as the number of mesh parts increase or by using the color pickers found next to each High Poly mesh within the Metarial ​ID group. Black (0.0) is always used as the background color. ​+It is possible to assign a maximum of 255 unique colour values within a Material ID map, either allowing Knald to generate them automatically for you as the number of mesh parts increase or by using the color pickers found next to each High Poly mesh within the Material ​ID group. Black (0.0) is always used as the background color. ​
  
 They can be generated via from either of the following sources: They can be generated via from either of the following sources:
Line 8: Line 8:
   * **(*.fbx)** - Autodesk FBX.   * **(*.fbx)** - Autodesk FBX.
  
-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​concavity_knald.jpg?​|Material ID((Art courtesy of Jordan Cain http://​www.artofodd.com/​))}}]+[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​matid_knald_1.1.jpg?​|Material ID((Art courtesy of Jordan Cain http://​www.artofodd.com/​))}}]
  
 [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​material_id_baker.png?​nolink|Material ID Settings}}] [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​material_id_baker.png?​nolink|Material ID Settings}}]
Line 14: Line 14:
  
 ---- ----
 +**Use Median Anti-aliasing** This check box is a toggle between Average & Median anti-aliasing.
 +  * Average: Results in a smooth blending of values between contiguous elements.
 +  * Median: Results in a hard edge between values of contiguous elements.
  
 **Source:** The method of generating the Material ID map. **Source:** The method of generating the Material ID map.
   * Mesh ID: Assigns one unique color per High Poly mesh.   * Mesh ID: Assigns one unique color per High Poly mesh.
  
-**Color Scheme** +**Color Scheme** ​Allows you to choose how Knald assigns colors. 
-  * RGBCMY: Assigns values based on a the Red, Green, Blue, Cyan, Magenta, YellowWhite color swatch, with adjustments to hue & saturation for color separation+  * RGBCMY: Assigns values based on a the Red, Green, Blue, Cyan, Magenta, Yellow ​White color swatch, with adjustments to hue & saturation for color separation.
   * From File: Load a custom swatch with user specific colors. Swatches should be 1px high with a single pixel per color.   * From File: Load a custom swatch with user specific colors. Swatches should be 1px high with a single pixel per color.
   * Custom:   * Custom:
  
  
-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​sci_fi_cavity.jpg?​nolink&​512|Concavity ​Map}}]+[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​material_id_knald.png?​nolink&​512|Material ID Map}}]