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the_baker_knald [2015/08/19 16:32]
adavies
the_baker_knald [2015/10/21 20:01]
adavies [The Baker]
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 ====== The Baker ====== ====== The Baker ======
  
-The baker is the interface that we use to bake textures from high to low polygonal sources. From within the baker you can generate [[normal_maps_knald|Tangent Space Normal]]((Knald uses MikkTSpace by Morten S. Mikkelsen, which is available from http://​wiki.blender.org/​index.php/​Dev:​Shading/​Tangent_Space_Normal_Maps)),​ [[normal_maps_knald|Object Space Normal]], [[derivative_maps_knald|Derivative]],​ [[height_maps_knald|Displacement/​Height]],​ [[ambient_occlusion_maps_knald|Ambient Occlusion]],​ [[concavity_maps_knald_beta|Concavity]],​ [[convexity_maps_knald_beta|Convexity]],​ [[curvature_maps_knald_beta|Curvature]],​ [[transmission_maps_knald|Transmission]] ​[[vertex_color_maps_knald|Vertex Color]] maps from 3d source data.+The baker is the interface that we use to bake textures from high to low polygonal sources. From within the baker you can generate [[normal_maps_knald|Tangent Space Normal]]((Knald uses MikkTSpace by Morten S. Mikkelsen, which is available ​for free, from [[http://​wiki.blender.org/​index.php/​Dev:​Shading/​Tangent_Space_Normal_Maps]] & the [[http://​www.xnormal.net/​Developers.aspx|xNormal SDK]].)), [[normal_maps_knald|Object Space Normal]], [[derivative_maps_knald|Derivative]],​ [[height_maps_knald|Displacement/​Height]],​ [[ambient_occlusion_maps_knald|Ambient Occlusion]],​ [[concavity_maps_knald_beta|Concavity]],​ [[convexity_maps_knald_beta|Convexity]],​ [[curvature_maps_knald_beta|Curvature]],​ [[transmission_maps_knald|Transmission]][[vertex_color_maps_knald|Vertex Color]] & [[material_id_maps_knald_beta|Material ID]] maps from 3d source data.
  
 [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​baker_knald.png?​nolink|The Global Bake Settings}}] [{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​baker_knald.png?​nolink|The Global Bake Settings}}]
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 **Push:** The amount you wish to inflate the projection cage. The projection cage should in most instances completly enclose the High Poly mesh in order to render correctly. **Push:** The amount you wish to inflate the projection cage. The projection cage should in most instances completly enclose the High Poly mesh in order to render correctly.
  
-**Range:** The amount you wish to inflate the range cage. This should be set at a distance that is as close to the High Poly mesh as possible, while still being enclosed by it. Setting this value too high can cause unnecessary increases in render times.+**Range:** The amount you wish to inflate the range cage. This should be set at a distance that is as close to the High Poly mesh as possible, while still being enclosed by it. Setting this value too high can cause unnecessary increases in render times. See the images below for more details.
  
 **Opacity:​** Changes the opacity value of the projection and range cages. **Opacity:​** Changes the opacity value of the projection and range cages.
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 **Target Name:** The map type to be baked. Clicking the - icons to the right will remove targets from the stack. **Target Name:** The map type to be baked. Clicking the - icons to the right will remove targets from the stack.
  
-**Configure:​** Configure your bake target preferences here.+**Configure:​** Configure your bake target preferences here. Where the Configure button is disabled, there are no options for the specified bake target.
  
 **Minus Button:** Remove the current bake target from the stack. **Minus Button:** Remove the current bake target from the stack.