This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
material_id_maps_knald_beta [2015/09/13 17:24] adavies |
— (current) | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Material ID Maps ====== | ||
- | Material ID maps are textures that contain RGB information based upon either separate mesh parts, exported/embedded material information or Low Poly UV shells and are generated via Knald's [[the_baker_knald|baker]]. They are extremely useful for texturing purposes; allowing the user to create selection masks based upon different materials on a mesh. | ||
- | It is possible to assign a maximum of 255 unique colour values within a Material ID map, either allowing Knald to generate them automatically for you or using the color pickers found next to each High Poly mesh within the [[the_baker_knald#bake_meshes_settings|the Bake Meshes group]]. | ||
- | |||
- | They can be generated via from either of the following sources: | ||
- | * **(*.obj)** - Wavefront OBJ (modified). | ||
- | * **(*.fbx)** - Autodesk FBX. | ||
- | |||
- | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/concavity_knald.jpg?|Concavity((Art courtesy of Jordan Cain http://www.artofodd.com/))}}] | ||
- | |||
- | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/concavity_knald_beta.png?nolink|Image Space & Baker Concavity Settings}}] | ||
- | ===== The Material ID Group's Settings ===== | ||
- | |||
- | ---- | ||
- | |||
- | **Blur Amount:** The amount of blur used on the image space Concavity Map. 1 is low blur, 5 is high blur. | ||
- | |||
- | **Stabilization:** The amount of image stabilization used on the image space Concavity Map. | ||
- | |||
- | **Contrast:** The strength of the contrast. | ||
- | |||
- | **Scale:** The strength of the cavities. | ||
- | |||
- | [{{https://s3.amazonaws.com/docs.knaldtech.com/docuwiki/sci_fi_cavity.jpg?nolink&512|Concavity Map}}] |