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material_id_maps_knald_beta [2015/09/13 17:25]
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-====== Material ID Maps ====== 
-Material ID maps are textures that contain RGB information based upon either separate mesh parts, exported/​embedded material information or Low Poly UV shells and are generated via Knald'​s [[the_baker_knald|baker]]. They are extremely useful for texturing purposes; allowing the user to create selection masks based upon different materials on a mesh. 
  
-It is possible to assign a maximum of 255 unique colour values within a Material ID map, either allowing Knald to generate them automatically for you or using the color pickers found next to each High Poly mesh within the [[the_baker_knald#​bake_meshes_settings|Bake Meshes group]]. 
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-They can be generated via from either of the following sources: 
-  * **(*.obj)** - Wavefront OBJ (modified). 
-  * **(*.fbx)** - Autodesk FBX. 
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-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​concavity_knald.jpg?​|Concavity((Art courtesy of Jordan Cain http://​www.artofodd.com/​))}}] 
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-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​concavity_knald_beta.png?​nolink|Image Space & Baker Concavity Settings}}] 
-===== The Material ID Group'​s Settings ===== 
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-**Blur Amount:** The amount of blur used on the image space Concavity Map. 1 is low blur, 5 is high blur. 
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-**Stabilization:​** The amount of image stabilization used on the image space Concavity Map. 
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-**Contrast:​** The strength of the contrast. 
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-**Scale:** The strength of the cavities. 
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-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​sci_fi_cavity.jpg?​nolink&​512|Concavity Map}}] 
material_id_maps_knald_beta.1442165159.txt.gz ยท Last modified: 2017/05/23 03:49 (external edit)