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material_id_maps_knald_beta [2015/09/13 17:27]
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-====== Material ID Maps ====== 
-Material ID maps are textures that contain RGB information based upon either separate mesh parts, exported/​embedded material information or Low Poly UV shells and are generated via Knald'​s [[the_baker_knald|baker]]. They are extremely useful for texturing purposes; allowing the user to create selection masks based upon different materials on a mesh. 
  
-It is possible to assign a maximum of 255 unique colour values within a Material ID map, either allowing Knald to generate them automatically for you as the number of mesh part or UV shells increases or by using the color pickers found next to each High Poly mesh within the [[the_baker_knald#​bake_meshes_settings|Bake Meshes group]]. 
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-They can be generated via from either of the following sources: 
-  * **(*.obj)** - Wavefront OBJ (modified). 
-  * **(*.fbx)** - Autodesk FBX. 
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-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​concavity_knald.jpg?​|Concavity((Art courtesy of Jordan Cain http://​www.artofodd.com/​))}}] 
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-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​concavity_knald_beta.png?​nolink|Image Space & Baker Concavity Settings}}] 
-===== The Material ID Group'​s Settings ===== 
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-**Blur Amount:** The amount of blur used on the image space Concavity Map. 1 is low blur, 5 is high blur. 
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-**Stabilization:​** The amount of image stabilization used on the image space Concavity Map. 
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-**Contrast:​** The strength of the contrast. 
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-**Scale:** The strength of the cavities. 
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-[{{https://​s3.amazonaws.com/​docs.knaldtech.com/​docuwiki/​sci_fi_cavity.jpg?​nolink&​512|Concavity Map}}] 
material_id_maps_knald_beta.1442165250.txt.gz ยท Last modified: 2017/05/23 03:49 (external edit)