====== Changelog ====== This page contains a summary of changes between the official Knald releases. ===== Release 1.0.0 ===== * Initial Release. ===== Release 1.0.1 ===== ==== New Features, Improvements and Optimizations ==== * Added new Power Drop "Burley" * Added support for exporting radiance .hdr files. * Added support for HDR (Radiance) export. * Added support for Copy/Paste. * Added the ability to load/save Knald settings to a file (.ksf). * Add button triplets to 3d preview saving * Added notification group to the preferences. * Improved precision for the Info Tab Mix/Max values. * Increased online activation grace period from 7 to 30 days. * Added “P” hotkey for 3d preview viewport. * Added new default/fall back Knald Technologies folder in Documents. * Updated tooltips. * Miscellaneous improvements and optimizations. ==== Bug Fixes ==== * Fixed an issue where Specular wouldn't export unless Irradiance was also checked. * Fixed an issue where legacy 2d DDS wasn't exporting correctly in some situations. * Fixed an issue where the Specular Power setting wasn't saved correctly in some situations. * Fixed an issue where the power drop setting wasn't saved correctly in some situations. * Fix for various modifier key sticking issues in 3d preview and settings cluster. * Fix for issue where the red channel Max value displayed incorrectly. * Fixed a few minor GUI related issues. * Fixed some rare license authentication issues. * Miscellaneous bug fixes. ===== Release 1.0.2 ===== ==== New Features, Improvements and Optimizations ==== * Updated tooltips * Miscellaneous improvements and optimizations. ==== Bug Fixes ==== * Fixed an issue where Gaussian fails to work correctly when swapping between the Burley Powerdrop & Gaussian. * Miscellaneous bug fixes. ===== Release 1.0.3 ===== ==== New Features, Improvements and Optimizations ==== * Updated tooltips * Miscellaneous improvements and optimizations. ==== Bug Fixes ==== * Clear Sky: We re-implemented parts of the Clear Sky shader code in order to circumvent a bug in the NVIDIA driver’s shader compiler (present since driver 364.51) that was generating bad code that caused Clear Sky to render a black sky. * Miscellaneous bug fixes.