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- | ====== Ambient Occlusion Maps ====== | ||
- | The Ambient Occlusion maps within Knald are generated one the fly from the Normal & Height Maps provided by The Integrator. They are adjustable in real time and produce extremely high quality and clean results that rival baked AO at 600+ rays. | ||
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- | Ambient Occlusion settings | ||
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- | AO Scale: The strength of the image based AO, irrespective of the Global Intensity slider. | ||
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- | Mesh AO: This check box is a toggle to enable and disable Low Poly Ambient Occlusion via an imported mesh. | ||
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- | Opacity: The level of opacity used when mixing the Low Poly Ambient Occlusion with the image based Ambient Occlusion. | ||
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- | Rays: This slider is used to determine the number of samples in a discrete evaluation of the integral across the half sphere for diffuse outgoing radiance with a constant radiance field with a minimum of 256 and maximum of 8192 rays being available. A higher number or rays will increase the quality of the Low Poly Ambient Occlusion at the cost of speed. We do not recommend going below a value of 512 rays as this can cause banding to appear in the map. A value of 1024-2048 or above should be perfect for production. | ||
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- | Bias: A bias value based upon mesh density. A value of 10 should be good in most situations. |